Ultima Adventures - Based on Ultima Odyssey

Ultima Adventures - Based on Ultima Odyssey 1.04

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A few players of Ultima Odyssey by Djeryv have started modifying the world, adding new systems and making major modifications to the map. In order not to take over that resource, we've opted to fork the original odyssey and create Ultima Adventures. Ultima Adventures has everything included in the original Ultima Odyssey, plus more - much much more. Map changes, new content - system changes that seek to enhance the RP element of odyssey, but also make it more suited for multiplayer play with higher level content.

**Playing this great game is better when you do it with others - anyone who is interested in playing Ultima Adventures can join our 24/7 server. It's not open to the public so message me privately if you want to join. we're keeping it under 10 persons.**

Original Ultima Odyssey Map:

Ultima Adventures Map:

*** NEW UPDATE, New Ilshenar (underworld) Map, DOOM Gauntlet! Dynamic Good Vs evil system - load of new content.
Old map

New map

Some Changes to the original Odyssey:
- a brand new land populated to cater to evil players, where npcs and shopkeeps are red and all the surrounding mobs are positive karma creatures - twisting the traditional good/evil model seen in most games.
- Revised map, with roads, new cities, new castles, places to build, homes to buy, champ spawns, too much to list
- Higher-end content and mobs, including new higher-end dungeons with new mechanics
- Dynamic good versus evil algorythm that encourages players to choose between good/evil playstyles
- New systems like dynamic karma/fame calculations for created mobs
- An animal borker that buys ANY tamable in the world, with some special rewards added.
- Animal levelling and animal breeding! Train your favorite pet type through multiple generations to increase its abilities to the max.
- Killable town guards! No insta-teleport kills. these blues heal using potions and bandages and act like a high end mob.. you're a thief? a necro? you can sneak around the guards or just brute force your way into a city now.
- more customisable options in the myserversettings (total skillcap, total statcap, item decay)
- customized skillgain system - reduce the amount of time you spend in a skill's low end zone (0-70) while making later gains much harder (80+)
- taming now has passive gains. Gain taming WHILE you tame, not just at success/failure
- fully customizable conversation townspersons (currently need more populating)
- full conversational vendors and npcs. as them who they are and where you are and what certain service are
- Did i mention champion spawns?
- Custom Blue and Red Mobiles that act just like other players (will heal and res you) and walk like regular players.
- No item decay, no housing limit (this is meant to be a solo server - or server played with close friends so why limit?)
- Savings system offering interest for funds in the bank (to allow for riskier investments later..)
- The Ether is now prey to a curse affecting travelling spells.. small chance of players being negatively affected when using gate/recall/sacred journey, especially between worlds.
- new animal sanctuary added where you can collect tamables from all over the lands
- full standalone lottery - visit lady luck in the tavern or type [lottery ingame
- Customized hitching posts that don't make your tames disappear! Park your mount at a post and he stays there even after server restart
- full customized PvM gauntlet system! With top scores and multiple monster waves.

and all this on top of the content already available in the original Ultima odyssey.
Don't like something? Change it and let us know what you changed! Of course, many of these are toggable in the file myserversettings.cs!

My current fork of the world can be found on this dropbox folder, click on the download link for the resource

to make this work:
1. download the latest server file and the client and put in c:\ (should show as c:\ultiam-adventures)
2. I recommend you download the classicuo launcher and point it to the classicuo folder in ultima-adventures.
2. you should be good!

note, you need to use the Saves folder included here in order to take advantage of all the changes.

// To update your fork and keep your savegame (you will not see much of the new content added this way):

1. download latest server files from ultima adventures
2. delete Data, Scripts folders (or merge if you've made your own edits - remember to keep an eye out for moved files and don't overwrite in step 4)
3. rename your saves folder to something else
4. extract server and overwrite everything
5. delete the saves folder
6. rename your renamed saves to saves (to bring back your save)
7. copy all files int he FILES folder to the classicuo folder, overwrite

in the game using wizard account:
type [spawngen remove
then type [spawngen Spawns.map
First release
Last update
4.33 star(s) 6 ratings

Latest updates

  1. Animation updates, map fixes, and new content

    We are in process of populating Darkmoor, a land for evil players (all cities are evil, and mobs...
  2. MASSIVE update, content, features, tweaks... too much to list

    Here is the latest server state - with the latest save. Note that if you're not using the save...
  3. July 03 version

    Hi all, i know it' only been a few days since my last post here, but there have been some major...

Latest reviews

Just superb! The world here feels very alive and dynamic, while you can still feel the spirit of that good old Ultima online
Lots and lots to do, lots and lots to discover. Different enough to not be "more of the same", but similar enough to not feel everything is alien. Not just another UO, but still UO. Development is constant, multiple bugfixes and features added daily, largely based on user input. good stuff.
Great addition to the Ultima Odyssey package. The devs are quite friendly and open to suggestion without bending to everyone's whim.
This is the best version of UO that there is. The absurd amount of features that just work out of the box is impressive and the monthly updates are making sure that there's nothing quite like it out there.
anyone giving this a 1 star review based off the fact that it is derived off another shard with all the same stuff just switched around to be more fun and convenient is just being rude and kinda an ass. you are also hurting the original shard this one is forked off of also by giving it a 1 star review. this fork is fun and rather enjoyable the players online are nice and online quite often. oh and there is no limit on how many skills you can gm, so dont know why your lying bout that? anyone reading this should give it a try and not go off of reviews anyways. it is a fork but there has been alot of extra work put into it, the main huge change is the fact that there are roads to follow and makes the world looking more pleasing to the eye and more fun to go out and adventure the lands.

dont judge a book by its cover, and dont be an ass and assume stuff is automatically going to be bad.

see you in the lands: ~garth~
I played Odyssey for quite awhile and decided to try this. I made a barbarian character and ended up deleting them because their skills weren't unlimited as was stated. My maps don't match up to what is around me at times and the roads are all odd 90 degree angles in Sosaria. Too many crashes to mention. The style of changes are off putting with the rest of the environment. There is a town very close to Britain and there are people living on a volcano. I also think of the Spoony review of Ultima 9 where he complained about knights living near lava and stating they would be dead in seconds from breathing in the fumes.
Hi WizardTim, can't please everyone! not sure why you felt the need to leave a negative review, we know you're against any upgrades and modding to odyssey.