UO Aberration Core

UO Aberration Core 0.1.2

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Original Features:
- Player Perks
- Player Races*
- Global Market System
- Flying Carpets
- Essence of Character
- Player Languages
- Harvestable Crops
- Travel By Sea (Ferries)
- Travel Tents
- Hunger and Thirst
- Player & Mount Fatigue
- Jumping*
- Currency System (Currently with issue)
- Creature Alignments (Based on Karma, changes in real-time)
- Hair Selection Gump
- Chat System
- Knockout System
- Enhanced Disguise Kits and Forensics
- Enhanced/Extended Journal
- Working Cannons
- Contracts of Assassination
- Pickable, Trappable Doors.
- Creature Controllers (Staff)
Randomize Command (Staff)
Heal Command (Staff)
- Corpse Production Control (Staff)
- Console Header Editing (Developer)

(Check DevNotes.txt in repository)

Guides to these systems: UOAberration

*Jumping, and Race abilities require the patching of cliloc.enu, which is provided

++ Also comes with an incomplete map.

  • Certain AOS attributes are no longer produced (Reflect Physical Damage, Faster Casting, Lower Requirements).
  • AOS attributes must be obtained via ItemID.
  • Skill-caps raised via Essence of Character, rather than power-scrolls.
  • Only wooden weapons and shields can be crafted as spell-channeling, which they are by default.
  • Modified Melee Damage Algorithm (Halberds can now compete with Flamestrike).
  • Reagents are only consumed if available, reducing the cost of mana required.
  • No Access Levels on House Doors.
- Runes may only be marked on altars.
- Running with 0 hunger or thirst will damage you.
- Running without shoes produces a small chance to damage your feet, and an even smaller chance to make you bleed.

Non-Original Features:
- Courageous' LOS
- Courageous' Random Encounters
- Knive's Townhouses
- Command Property Attribute
- Remote Admin
- Battle Chess
- Character Access Level Toggle
- Customizable Regions
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