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*UPDATED* High Risk Treasure Pile - ALL Players now go criminal when looting! 2024-04-30

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*Note* This file has been updated 1 day after I had released and now makes ANY players Criminal upon looting. Still making improvements as I see fit. So if you don't keep up with this forums post then you snooze and lose :)

On line 108, the only thing I had to add was this

C#:
MakesCriminal = true;

You will have to replace your original TreasurePiles because I was too lazy to rename it and didn't see a need for the old anymore. This performs all the same functions as before, but with increased loot on the gold payout (100-1000 gold every 30 seconds) and a 5% chance of a receiving a runic hammer ( gold or valorite ) 5 charges. I have this placed in Felucca Britain/Rooftop where the guards aren't active for us.

And if you want to make it where you go criminal if looting, just change this bool on line 43 to true
C#:
 private bool m_MakesCriminal = true;
Hope you guys enjoy
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  1. *UPDATED* High Risk Treasure Pile - Players now go criminal when looting!

    Please stay up to date with the forums post because I am updating the resource as I get time to...
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