You can apply the same blank cliloc logic to the title, you just need two differently numbered blank clilocs.
The break method would also work, but has issues with certain UI elements I believe. There are corner cases where it would display the full name plus description (since it would be one...
Above any statement that will give the method return. Something like:
private static Mobile CreateMobile(Account a)
{
#region Iomega0318 - Charater Stats Display
if (a.GetTag("displayStats") == null)
{
a.SetTag("displayStats", "0")...
In literal creation, not the eventsink. There is a moment in the creation process that the player is created. moved into the world, that's a good moment.
Edit: The CreateMobile(Account a) method, that's a nice clean moment to create/read/write an account tag.
This is actually a pretty good animation, but there are two problems for my particular use case.
It's scaled just a little too big, probably needs to come down just 5%-8% to look right. The crotch to knee ratio doesn't make sense against the player animation.
It's not positioned properly...
This is just creating a list of people to give the scrolls to, it's not creating and distributing the scrolls. Keep looking at the Harrower and BaseChampion, there are several methods called to create power/stat scrolls.