The UO client only uses UOP files so I would say yes.
What kind of trouble where you running into when trying to get CentrED to work? I've been recently trying to reset it back up and I can't remember how I got the damn thing to work last time I used it.
Something like this:
protected override void OnTarget(Mobile from, object targeted)
{
PlayerMobile player = from as PlayerMobile;
if (targeted is PlayerMobile)
{
player.SendMessage("You cannot target yourself or other players.");
}
if (targeted is BaseCreature)
{
if...
@Voxpire That's a pretty neat idea.
I have no intentions of opening a server. I don't have the time to do so. I was just curious if anyone has attempted it.
Hey there Servuo Community.
I was tossing the Idea of a progressive UO Server. Something like starting at AOS then eventually updating to SE -> ML -> HS -> SA ->TOL
I was also thinking about UO:R being a starting place but that could be tedious.
Has anyone ever tried something like this?
Hello, I'm fooling around with vendors and what items they stock.
In the GenericBuyInfo method, it refers to one of its arguments to a typeID. How does one determine what a typeID is?
The file reference is SBCook.cs in the vendorInfo folder line #61
This.Add(new...
Hello, I've added in a few variables into the PlayerMobile.cs file. I'm having issues with the Serialization or Deserialization of the variables I guess?
Error..
An error was encountered while loading a saved object
- Type: Server.Mobiles.PlayerMobile
- Serial: 0x000003C3
Delete the object...