Recent content by Cenias

  1. Hues of wood types

    The hues can be found in ResourceInfo.cs This is mine, but all server's hues are not the same: Metals: Dull Copper 2419 Shadow 2406 Copper 2413 Bronze 2418 Gold 2213 Agapite 2425 Verite 2207 Valorite 2219 Leathers: Spined 2220 Horned 2117 Barbed 2129 Woods: Oak 2010 Ash 1191 Yew...
  2. any cool ideas for spells?

    The old single player ultima games had Armageddon, which killed everything on the entire server... Which wouldn't work in a multi-player setting, however... It could, instead of killing everything: 1. Be castable only once a day, week, etc... (possibly depending on skill level) 2. Instead of...
  3. Error Powder of Temperament

    The lines that are commented out in the following are causing that issue. public override void OnDoubleClick( Mobile from ) { //if ( IsChildOf(from.Backpack) ) // from.Target = new InternalTarget( this ); //else...
  4. A little help please?

    Never seen that error, but if I ever got it the first thing I would try is going into the config folder and open Honesty.cfg and change it's settings to the following to disable it to see if that fixes the issue. Also if MaxGeneration is at some high number you might could lower it to see if...
  5. See existing XMLSPAWNER points?

    [XmlFind You can select what maps you want to search and by default it is searching for the Type Xmlspawner after hitting search down toward the bottom is a button next to Save to file: type the file name in the box and hit that button.
  6. Ultima Adventures - A full featured, content packed offline/online server

    sorry I missed a comma after the " so it should have been: e.Mobile.SendMessage("Deleted {0} items and {1} houses.", itemCount, houseCount );
  7. Ultima Adventures - A full featured, content packed offline/online server

    That error is just because your using an older version. just change: e.Mobile.SendMessage($"Deleted {itemCount} items and {houseCount} houses."); to: e.Mobile.SendMessage("Deleted {0} items and {1} houses." itemCount, houseCount ); and give it another try.
  8. Veterinary training, no getting gains

    To gain skill you have to have a chance for success and a chance to fail. At that skill you have no chance to res it. Try taming a grizzly bear and have it attack a wolf or panther ect... then tell it to follow before it kills it then stand there using vet on the grizzly (having it follow stops...
  9. Ultima Adventures - A full featured, content packed offline/online server

    Can't promise it will work for Ultima Adventures but in the version of ServUO I'm using it deletes all houses along with any items inside them on the entire server. I'd recommend removing the script after it's used lol usage: [DeleteAllHouses
  10. A proximity message without spawn

    All you (should) have to do is put an invalid type for it to spawn, set it to spawn 1, and you'll get the message with nothing spawning because it's invalid.
  11. Have a Gold Supply Cap?

    Which is exactly what I'd do lol. It could be based on xx gold per account and increase that based on the number of accounts or something like that. It would have the intended effect of getting players to spend gold so they could make more and gold would still be a finite resource.
  12. Mark Area in region.

    mark recall gate ect... also use CheckTravel which is in SpellHelper.cs Just above CheckTravel you'll find TravelValidator and m_Rules. m_Rules is a list of bools that turn travel on/off for various areas in TravelValidator you'll see several locations like: new TravelValidator(IsEodon), if...
  13. Damageable Wall

    try: DamageableItem,132/Hue/1105 don't need the Movable/False it already will be.
  14. Damageable Wall

    You should have it built in via: ServUO/Scripts/Items/Damageable/DamageableItem.cs You can set the ItemID's to whatever you want it to be. It's constructor can take ItemID's like: DamageableItem(startID) //Starting ItemID only DamageableItem(startID, halfID) //Starting and half destroyed...
  15. Limit number of maximum character per account ?

    Account.cs search for: public int Limit

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