Recent content by Elfu

  1. ServUO/Scripts/Services/ConPVP need help

    So how to run/use all that content ? Is there any readme.txt or sth ? Help ? :P
  2. Housing elements problem - MultiCollection.uop

    yep - new stairs and wall sets ;] Thx
  3. Housing elements problem - MultiCollection.uop

    In new client ( v. 7.0.46.0) there is no new housing elements inside multi.mul, only in MultiCollection.uop. As we all know we need multi.mul to run server so, could someone help me figure out how to make server read housing elements from MultiCollection.uop or how to extract multi.mul and...
  4. How to add custom animations to UO

    Great tutorial, but after adding custom animations to 2d client howcan I add them to EC client so I would have them on both versions ? I figured out that we can patch/unpack EC animation files using Mythic Package Editor and even convert from .bin to .bmp by using mw bin convertor but I would...
  5. Different ObjectPropertyList for different access levels

    Maybe someone can help me with that -> For roleplay purposes I need to change HouseSign. GM and house owner should see "Owner: xxxx" in HouseSign property list but other players shouldnt. Since "public override void GetProperties(ObjectPropertyList list)" doesn't give me any "Mobile from"...
  6. encryption/decryption, or rather packet issue

    ;] Thx Jeff. You were right - I forced all players to patch to max 7.0.45.0 (by setting min version) and problem solved. Some cliens in versions between 7.0.30 and 7.0.44.x were responslible for that strange issue - still dont know why but since noone will login with "bad version" anymore I...
  7. encryption/decryption, or rather packet issue

    its not firewall issue or rather if it is its really bizzare cose client is connecting i see it in log. -> INFO - Client: 127.0.0.1: Connected. [2 Online] but i see it hangs on veryficatio screen In core there are files Listener.cs and NetState.cs and now im pretty sure that issue is related...
  8. encryption/decryption, or rather packet issue

    also there is an question if windows/linux-mono builds of the same server are "comparable" in terms of this problem : just minute ago i was able to make it hangs few times in row on my locale machine (windows) when i was using newest razor (1.0.14.7 razor build) and had 2 uo-razor clients...
  9. encryption/decryption, or rather packet issue

    ok i should say it not "him" - its random - no specific users.
  10. encryption/decryption, or rather packet issue

    I have strange problem with encryption/decryption. Sometimes (seriously total random with/without razor | with/without uosteam ect. | with EC client/classic client) on client login, server hangs "him" on veryfication and from that point no other client can log in - need to restart whole server...
  11. I want to create cursed item...

    thx, i'll try ;] I didn't know about existance OnRemoved method - now it will be easy ;] LootType.Cursed means that it can't be insured and thats all but it might be needed anyway.
  12. I want to create cursed item...

    I want to create cursed item for example "sword" that cant be removed/un-equip till character death or (even beyond) :p Problem is I don't know which "event" in Item or Mobile/PlayerMobile I need to handle to prevent "sword" from being un-equip by player - OnEquip in baseweapon or what ... ...
  13. Convert Target to Mobile

    thx ! ;] You helped me a lot ! :) No more questions at my end ^^
  14. Convert Target to Mobile

    It was out of context question but if you want more specific than for example -> NecroMageAI.cs from line 892+ I just want to know if i can get Mobile from Target. Is there any way to do that ? I'm not trying to do anything yet - just learning about ServUO and its structure. ;] private void...
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