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Housing elements problem - MultiCollection.uop

Discussion in 'Script Support' started by Elfu, Oct 2, 2015.

  1. Elfu
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    Elfu New Member

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    In new client ( v. 7.0.46.0) there is no new housing elements inside multi.mul, only in MultiCollection.uop. As we all know we need multi.mul to run server so, could someone help me figure out how to make server read housing elements from MultiCollection.uop or how to extract multi.mul and multi.idx from MultiCollection.uop ?

    Thanks :)
     
    #1 Elfu, Oct 2, 2015
    Last edited: Oct 2, 2015
  2. Vorspire
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    Vorspire Vita-Nex: Core
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    I'm guessing that's where the new multi-based interior stairs are?
    Since they don't show up in UOFiddler under the normal Multis tab.
    Looks like we'll have to add some new file support if MultiCollection.uop is a new file.
     
  3. Elfu
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    Elfu New Member

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    yep - new stairs and wall sets ;] Thx
     
  4. andreew
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    andreew New Member

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    Read is as usual uop, using a pattern to find a multi set - "build/multicollection/??????.bin" i.e. build/multicollection/000016.bin its multi ID 16 - Large Boat (north)

    structure of each bin:
    in32 multiID, int32 itemsCound, (8 bytes)

    loop(itemsCount)
    {short itemid, short xOffset, short yOffset, ushort zOffset, short isInvisible, short isBoatRope, short unknown} (14 bytes each)




    MultiCollections.uop contains an extra file housing.bin - at the moment I dont know a structure, but it's seems to be a custom housing database with all categories, names? etc. I could be pretty usefull for validation custom housing instead of .txts.
     
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  5. Vorspire
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    Vorspire Vita-Nex: Core
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    Great info, I'll dig in to this and see what I can do!
     
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  6. Skinny
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    Skinny New Member

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    Hello!
    I have the same problem. Did you find any solution?

    Best regards!
     
  7. Vorspire
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    Vorspire Vita-Nex: Core
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    I haven't yet had to do this for any specific reason and I'm running client 7.0.53.1.

    I'll get back on this when I get a chance, still developing a standardised UOP SDK to replace the hacky edits in Ultima.dll
     
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  8. Skinny
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    Skinny New Member

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    I'm using client 7.0.53.1 too. But, i'm migrating UO:ML to UO:TL and i have custom houses in multi.mul and multi.idx, but the new version uses only MultiCollection.uop, so i can't move multis to free slots.
    Pehaps this code may to help: http://wklej.to/Az1SO
     
  9. zerodowned
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    I was digging through the repo and couldn't see any updates that indicate MultiCollection is supported yet.
    Am I missing something or is it still being worked on?
     
  10. Gladie#209
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    Gladie#209 New Member

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    Yo guys, did anyone find solution yet ?
    We still need to know how to implement our multi.mul and multi.idx to multicolletion.uop badly.
    Or just no one care anymore ?
    Thx.
     
  11. Dexter_Lexia
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    Yes, this is well above my pay grade as well. The new houses will display, but will not work property, ie opening doors, etc as the Multi Component List is not present. @Vorspire, any progress with this?
     
  12. Vorspire
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    Vorspire Vita-Nex: Core
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    Doors aren't included in the actual multi component lists, those are added after when you create the BaseHouse object.

    Or did I miss a point? :D
     
  13. Dexter_Lexia
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    They are included in the MCL, they are just flagged to disappear when you actually lay out the multi. That's why they appear in housing preview house and boat previews (tillerman, mooring lines, etc). What i meant was, after the actual functional items are added, the MCL isn't loaded which tells the server if you are inside the hosue or not. Thanks to @argalep, this has been fixed as we can now read and apply MultiCollection.uop properly. I will have a branch soon so we can test the new houses. @Tasanar has agreed to run this on a test server on Heritage if anyone would like to help.
     
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  14. Fireball
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    Fireball Member

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    Any chance of a RunUO fix too? I'd dearly love to be able to upgrade from client 7.0.31.0 but I need a way to get my houses into the MultiCollection.uop too. How are you guys doing that?
     
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