Recent content by Elyrith

  1. Elyrith

    Adding the GuardImmune value to XmlSpawner2

    Approximately how difficult do you think it'd be to add the GuardImmune value to XmlSpawner2? It looks like this is now a check in /Scripts/Regions/GuardedRegion.cs: (line 355) if(m is BaseGuard || m.GuardImmune||!m.Alive|| m.IsStaff()|| m.Blessed||(m is BaseCreature...
  2. Elyrith

    New member

    Thank you. :)
  3. Elyrith

    (Solved) How do I spawn monsters in towns that guards won't kill?

    It looks like there may be a new way to do this. The line we were messing with is now... if (m is BaseGuard || m.GuardImmune || !m.Alive || m.IsStaff() || m.Blessed || (m is BaseCreature && ((BaseCreature)m).IsInvulnerable) || Now I need to figure out how to add the GuardImmune characteristic...
  4. Elyrith

    New member

    I apologize for getting ahead of myself and posting in other threads before this one. :)
  5. Elyrith

    New member

    Hey all, I'm a new member, obviously. I started playing UO long ago and left long ago. I want to go back but I'm a different player and it's a different game. Running my own shard for my friend and I is more appropriate for me for now, I think. We'll see. I hope to help out and contribute...
  6. Elyrith

    (Solved) How do I spawn monsters in towns that guards won't kill?

    That is much cleaner! Thank you!
  7. Elyrith

    (Solved) How do I spawn monsters in towns that guards won't kill?

    This is my second 'modification' so I was taking some baby steps. 1) I got your first suggestion working (disabling guards for all aggressive mobiles), so you definitely gave me the right place in the code. (Not that I doubted you, but it organized it in my head.) 2) Your second suggestion...
  8. Elyrith

    (Solved) How do I spawn monsters in towns that guards won't kill?

    That is awesome, thank you! I don't know if I want all ratmen and lizardmen to be immune, but it's a great head-start! To get a little trickier, I'll try something with the "team" option in the xml spawner, or some other things as I come up with them.
  9. Elyrith

    (Solved) How do I spawn monsters in towns that guards won't kill?

    During the real early days of OSI UO there was an event where ratmen and lizardmen spawned inside a few cities, including Britain and Trinsic, but the guards didn't react to them. I found Milva's huge tutorial for xml spawner, but it didn't mention this feature at all. I spent about 45 minutes...
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