I was wondering if anyone is feeling nice enough to make this ServerList.cs work on ServUO Pub 57-58.
I can pay you for your work.
// ==================================================================================================
// ServerList.cs
//...
I'm trying to take this old decoration generation command script and use it to generate my own custom decoration .cfg. I get this error on compile and I can't seem to figure it out.
Script:
using System;
using Server;
using System.IO;
using Server.Commands;
using Server.Items;
using...
I tried OnDoubleClick, but when I clicked the mount the spell wouldn't cast. That's probably what you mean by returning the base? Could you elaborate on that, I'm still learning C#.
I'm trying to make a mount change to a random metal hue when mounted, but I can't seem to find a method for when a player mounts.
I have it set in the constructable, but that only applies to when the item is added. I want it to choose a random metal hue every time it's mounted, so it's never...
I thought MinDelay and MaxDelay controlled when they spawn. NextSpawn is just the time left isn't it?
UPDATE:
I mispoke in my OP. I meant MinDelay/MaxDelay not NextSpawn
I'm new to ServUO and I just figured out that some values can be changed in the .cfg and not the .cs file itself. A lot less hard coding needed, I like it. lol
However, to answer your question, incase you didn't know. ..
In SkillCheck.cs I changed this
if (toGain == 1 && skill.Base <= 10.0)...
I am using the default XML Spawns that come with ServUO. However I want Ilshenar spawns to be boosted. Is there a global command to set the NextSpawn time of all XML spawners on a specific facet?
Thanks,
I would like the ability for the server to send them a auth code in a email and once their email is validated they can use the [account or [password command to change information of their account.
Hey, I was wondering how to enable email registration, so when a player logs in, it asks them to enter a email to secure their account etc.
I've tried Email.cfg and Email.cs nothing seems to work, when I login, no email prompt.
Thanks,
Here is my whole PublicMoongate.cs
#region References
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Commands;
using Server.Engines.CityLoyalty;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Spells...
UPDATE:
The PublicMoongate.cs from the ServUO-master build allows you to add strings by default.
I try to compare both PublicMoongate.cs files to see what I should change, but I can't figure it out.
UPDATE UPDATE:
I added this to my PublicMoongate.cs
public class PMEntry
{
public...