Recent content by Hjornskar

  1. BaseCreature DoHarmful commented out

    Tested it again as well. Working as intended with regard to players and pets. One other odd behavior, that I think ties in with this, is attacking blue NPCs in town with pets, such as a SeekerOfAdventure. I tell my pet to attack the SeekerOfAdventure and then he turns grey to me, allowing me to...
  2. BaseCreature DoHarmful commented out

    Just tested the same scenario again and it's still not behaving how one would expect. The opposite actually. I tell my pet to attack a second player's pet. The second player and pet flag criminal for being the recipients of the aggressive action. If I tell my pet to attack the second player...
  3. BaseCreature DoHarmful commented out

    Thank you for the explanation. It may still be problematic for pets in town in Felucca. Running a test shard, I was able to use my pet to attack another player's pet and both my character and pet remained blue. Can't speak to what happens on EA, but it seems strange that it's not considered...
  4. BaseCreature DoHarmful commented out

    Line 4259 of BaseCreature, DoHarmful has been commented out. Looking at the repo history, I see this change was made on July 29, but the reasoning is not clear and it wasn't mentioned in the commit notes. One side effect is that a player can command a pet to attack another player's pet while...
  5. Help with containers

    In my experience, a container must use a container image. Chests, boxes, baskets, drawers, anything that originally acted as a container.
  6. Custom multi.mul with latest client

    From what I've determined, the multis are now handled through MultiCollection.uop, though I've not been able to find anything about modifying this file.
  7. Custom multi.mul with latest client

    Has anyone tried/had success with adding custom multis to multi.mul and used them with the latest client (7.0.50.0)? I've successfully done so with earlier clients (7.0.35.3), but with the latest, the added multis are not visible in game. For example, a custom house placed in the latest client...
  8. TOL CurrencyThreshold

    Thanks Voxpire! I did notice are are able to type 999,999,999 regardless, which could definitely cause confusion. In testing a different CurrencyThreshold value, the conversions still appeared to function correctly. For instance: CurrencyTheshold = 10,000 Trading 54,000 gold results in the...
  9. TOL CurrencyThreshold

    There's a comment in IAccount.cs stating that changing CurrencyThreshold, that is, the ratio of gold to platinum might cause issues with the trade window. /// The client is designed to perceive the currency threashold at 1,000,000,000 /// if you change this, it may cause unexpected results when...
  10. UOFiddler with UOP support

    A big thank you for posting this. I was using a a different version of 4.6, but it had some issues with exporting the latest tile data. No issues whatsoever with this version.
  11. Hail one and all

    Greetings! Looking forward to joining the community. I started playing around with the RunUO emulator on whim a year ago, knowing little about programing, and haven't stopped since. Slowly picking things up and learning constantly, it has been a rewarding hobby. :)
  12. Looking forward to digging into the resources here and contributing when I can!

    Looking forward to digging into the resources here and contributing when I can!
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