Recent content by kfritz411

  1. kfritz411

    BaseCreature Vendor

    you could try your hand at copy/paste/adjust to drop the blocks of code into the specific creature or add to your basecreature.cs (kind of advanced stuff on either approach IMO and not something I'm really that great at) you could look at your vendor AI script(s) and add some DoWander "in...
  2. kfritz411

    BaseCreature Vendor

    Your calling IsActiveVendor InitSBInfo but they don't exist in basecreature.cs
  3. kfritz411

    ServUO - Monsters using Bolas

    public static void TossBola(Mobile from) { if (from == null) return; Mobile combatant = Combatant as Mobile; if (combatant == null) return; from.NonlocalOverheadMessage(MessageType.Emote...
  4. kfritz411

    ServUO - Monsters using Bolas

    Anyone else got any ideas?
  5. kfritz411

    ServUO - Monsters using Bolas

    @LimpBizquick that returns
  6. kfritz411

    ServUO - Monsters using Bolas

    Mobile target = from.Combatant;
  7. kfritz411

    ServUO - Monsters using Bolas

    Hey Folks! So, I found this neat thing in Pub54 where monsters can toss a bola to dismount. I tried adding that into my Pub56 but I'm getting errors. I can't seem to dig this one out, any help would be greatly apreciated: public static void TossBola(Mobile from) { if...
  8. kfritz411

    ServUO - Help with Quest Chain

    Hey @Tukaram I thought about an item check, but it's not the "flow" I'm looking for. I was hopeful because I found this if (quest.ChainID != QuestChain.None && FirstChainQuest(quest, quest.Quester) && from.Chains.ContainsKey(quest.ChainID)) in the CanOffer section of the QuestHelper.cs but...
  9. kfritz411

    ServUO - Help with Quest Chain

    Setting up quest chain with multiple NPC Questers. I have everything configured, it compiles, no errors. Ran across a situation where someone found NPC Quester #4 and were able to take that NPC's quest without completing the first 3 quests. Do quest chains only work if it's the same NPC...
  10. kfritz411

    ServUO - Help with ApprenticeObjective on quest

    Thanks Lokai, looking around I didn't see any method other than that. I want to make the quest require 100 wrestling to complete, is that "ApprenticeObjective" the only option?
  11. kfritz411

    ServUO - Help with ApprenticeObjective on quest

    I'm using this string this.AddObjective(new ApprenticeObjective(SkillName.Wrestling, 100, "Haven", 0, 0)); However, if the player is already at 100 wrestling the quest isn't seeing it. On my test player I had to drop skill to 99.9 and then gain the .1 again. Is this the way it works or am I...
  12. kfritz411

    Lost Alchemy

    @Tukaram After a few additional edits to the reagent.cs and some other tweaks I got it going, but I did hit same problem you did. I changed the whole "cancraft" in the deflostaclhemy to this: public override int CanCraft( Mobile from, ITool tool, Type itemType ) { int num...
  13. kfritz411

    Advanced Archery Pub57

    Everything seems to work OK, but none of the effects are being applied. Things like FixedParticles and ApplyPoison don't appear to be triggering. Bow can select arrow and displays correct arrow Bow uses correct arrow, and correct arrow is seen on corpse Arrow effect from CBaseRanged.cs is not...
  14. kfritz411

    ServUO - Pub56 - Pet Training

    Found an interesting bit today. In order to "train" the dragon, you have to be at 108 taming skill (not counting gear bonuses). I can't seem to find where is that controlled. Any ideas? I looked in PetTrainingHelper, but I don't see anything that seems to be relating to required skill to...
  15. kfritz411

    ServUO - Restrict Buying From Vendor

    And how would I do that lol. I don't see anything in the specific vendor, looks like all that's built in base vendor. The context for buy is super huge, no idea what to override or where :'(