you could try your hand at copy/paste/adjust to drop the blocks of code into the specific creature or add to your basecreature.cs (kind of advanced stuff on either approach IMO and not something I'm really that great at)
you could look at your vendor AI script(s) and add some DoWander "in...
So, I found this neat thing in Pub54 where monsters can toss a bola to dismount. I tried adding that into my Pub56 but I'm getting errors. I can't seem to dig this one out, any help would be greatly apreciated:
public static void TossBola(Mobile from)
I thought about an item check, but it's not the "flow" I'm looking for.
I was hopeful because I found this
if (quest.ChainID != QuestChain.None && FirstChainQuest(quest, quest.Quester) && from.Chains.ContainsKey(quest.ChainID))
in the CanOffer section of the QuestHelper.cs but...
Setting up quest chain with multiple NPC Questers.
I have everything configured, it compiles, no errors.
Ran across a situation where someone found NPC Quester #4 and were able to take that NPC's quest without completing the first 3 quests.
Do quest chains only work if it's the same NPC...
I'm using this string
this.AddObjective(new ApprenticeObjective(SkillName.Wrestling, 100, "Haven", 0, 0));
However, if the player is already at 100 wrestling the quest isn't seeing it. On my test player I had to drop skill to 99.9 and then gain the .1 again. Is this the way it works or am I...
After a few additional edits to the reagent.cs and some other tweaks I got it going, but I did hit same problem you did. I changed the whole "cancraft" in the deflostaclhemy to this:
public override int CanCraft( Mobile from, ITool tool, Type itemType )
Everything seems to work OK, but none of the effects are being applied. Things like FixedParticles and ApplyPoison don't appear to be triggering.
Bow can select arrow and displays correct arrow
Bow uses correct arrow, and correct arrow is seen on corpse
Arrow effect from CBaseRanged.cs is not...
Found an interesting bit today. In order to "train" the dragon, you have to be at 108 taming skill (not counting gear bonuses).
I can't seem to find where is that controlled. Any ideas?
I looked in PetTrainingHelper, but I don't see anything that seems to be relating to required skill to...