Recent content by FiftyTifty

  1. FiftyTifty

    Gaea -> UO Landscaper: unclear on GIMP importing?

    I've been using Gaea for creating terrains in WoW for a year now, and wanted to try something different. Turns out, UO does support heightmaps and colour maps through UOLandscaper! Trouble is, the threads I've found don't correctly explain how to import heightmap files. Probably due to the...
  2. FiftyTifty

    Adding context menu to hireable NPCs

    For my first script, I decided to do something that I thought would be simple. Add a context menu to hireable NPCs (peasants, fighters, etc), that makes them say a line of dialogue. No errors, scripts.dll compiles fine, but an additional entry doesn't appear. Here's what I've done: 1. Created...
  3. FiftyTifty

    New to UO shard modding, questions about spawns & mechanics

    Thanks for the response. I found that [createworld caused the NPCs to spawn naked, and had to use the command [xmlload Spawns to get NPCs to wear their clothes. After further digging, I think there's an issue with the ClassicUO client, as trousers and kilts keep vanishing, so NPCs are wearing...
  4. FiftyTifty

    New to UO shard modding, questions about spawns & mechanics

    Hey nerds, ancient account that I never did anything with. But I'm fancying having a go at modding UO, and a lot of the tutorial links have rotted. So I've got a bunch of questions. I'll keep to the basics for this thread though. 1. How do I create Trammel's spawns, and select what is spawned...
  5. FiftyTifty

    Running ServUO with the Enhanced Client ?

    You are the king, thanks man.
  6. FiftyTifty

    Running ServUO with the Enhanced Client ?

    Apparently, ServUO now supports the Enhanced Client, which is absolutely fabulous; more than 12 fps? Hell yeah. But after installing the latest version of the EC from Broadsword, and getting SA-Loader from this thread, an error appears saying that I am missing MSVCR71.dll. Apparently this is...
  7. FiftyTifty

    ServUO Client Versions?

    Alas, I'm having an issue with OrionUO, where it just doesn't want to see the server. Got it to show the login screen, but the server just doesn't receive any incoming connections from it. Posted about it on the official forum, so I'll see how that goes. I actually took a wee look at the code...
  8. FiftyTifty

    ServUO Client Versions?

    OrionUO uses the game data, and client-server protocols, of the specific Classic Client version you point it to. The 7.x.x.x CC versions are currently unsupported, due to the UOP format not being supported just yet. 6.x.x.x, However, is supported by OrionUO. The issue is that the ServUO repo...
  9. FiftyTifty

    ServUO Client Versions?

    With OrionUO having matured to a pretty good state, I figured I'd fire up ServUO and see what's what. Trouble is, there's a vast array of client versions kicking around, and OrionUO only supports 6.x.x.x right now (no .UOP support just yet). I've got the 6.0.1.10, and 6.0.14.3 clients...
  10. FiftyTifty

    Making The Classic Client Less Eye-Bleedicious

    Found out that you can adjust the full screen resolution just by editing the UO.cfg file. In particular: FullScreenRes=1024x768 Merely edit it to whatever resolution you want. I find that the actual render window, where all the fun happens, is too small for 1280x1024. FullScreenRes=1152x864 is...
  11. FiftyTifty

    Making The Classic Client Less Eye-Bleedicious

    It's on by default. Disabling it gets rid of the flicker, but moving the mouse becomes agony; as if it's running at 8 fps or so. Probably because it's synced to the Classic Client's framerate when it isn't pushed to a separate thread. To get more in-depth as to why full screen "feels" better...
  12. FiftyTifty

    Making The Classic Client Less Eye-Bleedicious

    Seeing as how the Enhanced Client is getting bugger all attention, I decided ta mess around and see what I could get workin' with the eye-killing client of yore. What might be contributing to it, in windowed mode anyway, is that GDI and GDI+ aren't hardware accelerated in post-Windows XP...
  13. FiftyTifty

    Coding with Curly brackets

    Guess that's me told. Ah well. Thought I was onta something there.
  14. FiftyTifty

    Coding with Curly brackets

    Surely that's a bad thing to do? You're making loops when there is no reason to. It's the same as doing this in pascal: if bBoolean then begin bIsBoolTrue := true; end; Which is just bad. You're adding in useless code. Sure, it may not be too much of a problem if it's only done a couple...
Back