Recent content by Punkte

  1. Punkte

    Non-Consumable Test Potions

    Ok so.. The part where it asks if its a baseexplosionpotion and then does the... this.Amount--; Make it do an if statement to check the accesslevel and if its a player then do the this.Amount-- otherwise nothing. What Visam said above for the rest.
  2. Punkte

    ServUO Casting vs RealUO

    Many games back in the day used some sort of spell batching do combat ping delays between casting. It is theoretically possible that UO uses that kind of spell batching and batches spells into groups. So for instance say a batch window is every 20ms. If a whole bunch of people casted a spell...
  3. Punkte

    ClassicUO Client

    For those of you who are placing the ClassicUO folder inside of your shard's UO directory with all its files, you could also do this... "ultimaonlinedirectory": "..\\", That will basically mean that it will go to one folder level up and find the files there.. Better imo to do that if yall...
  4. Punkte

    Looking for additional Mapmaker/Worldbuilder

    Greetings! Ultima Shards: Multiverse is currently looking for a motivated Mapmaker/Worldbuilder to add an additional member to the team for our newest server, UO Desolation. UO Desolation is a new type of AOS expansion server looking to solve the problem that has plagued AOS shards for years...
  5. Punkte

    Looking For Worldbuilder(s) For A Project

    Hello everyone, Our team and I are currently looking for Worldbuilders/Mapmakers with specific experience building custom maps in Dragon Mod and Centred+, plus other programs. We are currently working on a custom map that will be growing as the shard itself grows. This can potentially be a...
  6. Punkte

    Ultima Shards Soon To Revive/Relaunch/Launch T2A/UOR/AOS/ML Shards - Looking For Dedicated Staff!

    Hey guys! While Ultima Shards has seen a downtick in playerbase, we are still committed to providing players with an excellent multi-era experience, as we've always had the intention to build. We are currently looking for 3-4 staff members that can dedicate a good amount of time daily/weekly...
  7. Punkte

    Ultima Shards: Multiverse - T2A Launch Trailer released! https://www.youtube.com/watch?v=CxDmWsX_z7c

    Ultima Shards: Multiverse - T2A Launch Trailer released! https://www.youtube.com/watch?v=CxDmWsX_z7c
  8. Punkte

    Ultima Shards: Multiverse - AOS and T2A Shards

    Ultima Shards: Multiverse - T2A Launch Trailer has been released! Check it out!
  9. Punkte

    Ultima Shards: Multiverse - T2A is now in full development and an official Open Beta will be...

    Ultima Shards: Multiverse - T2A is now in full development and an official Open Beta will be announced soon! Stay tuned!
  10. Punkte

    Ultima Shards: Multiverse - AOS and T2A Shards

    Very excited to announce that we are on track for announcing an official open beta for our T2A server. Please stay tuned and check us out on Discord for updates on the progress of T2A as well as AOS.
  11. Punkte

    Event Creator/Moderator/World Builder/Community Manager.

    Hey there @Serenity. Definitely interested in talking to you more, will be sending you a PM shortly.
  12. Punkte

    Overriding paperdoll quest gump

    This is an example of part of the code I have for mine. It doesnt show everything, but still enough to need to know what your doing. public static void Initialize() { EventSink.QuestGumpRequest += QuestButtonGump; CommandUtility.Register("Info"...
  13. Punkte

    Doom Points System

    Probably just need to delete the namespace for the achievement. Was maybe some old Achievement namespace we had for killing the DarkFather back when I released this.
  14. Punkte

    Hue Script Issue

    I would take a look at how the pigments of Tokuno work and mirror your classes based off that. It may be a bigger help for you.
  15. Punkte

    Not A Bug Slayer Spellbooks don't apply damage icrease

    In Spell.cs, method GetDamageScalar should have an if statement to check for Core.AOS, and under it should be... if( Core.AOS ) scalar *= GetSlayerDamageScalar( target ); that method should call this which should return the 2x increased damage. public virtual double...