Recent content by Ravenwolfe

  1. Ravenwolfe

    Invasion System

    Sorry I've been away so much. I have the next release being beta tested so hopefully will release soon. It will have a progress gump for players (Thanks @Vorspire ), cleaner spawning mechanism, and an easier way to schedule invasions (set the actual date and time or how many minutes from now)...
  2. Ravenwolfe

    Invasion System

    I have not, but that should be easy to add. I've sent you the updated one if you don't mind testing it a bit. If you say its working good, I'll release it here. In the meantime, I'll figure out a way to do a progress bar. I know I could do a nice one with supergumps but I'm trying not to make...
  3. Ravenwolfe

    Invasion System

    Excellent sir, I’ll send you the updated one when I get home.
  4. Ravenwolfe

    Invasion System

    Yeah, not gonna be quite that simple. There are some date/time conversions in there that will need to be modified.
  5. Ravenwolfe

    Invasion System

    It probably has something to do with the change in the way timing is done in newer RunUO and ServUO. You can probably modify the script to not use UTC and likely fix the issue. I’m in Vegas until Saturday but I can look when I get home if you don’t have it solved by then. I also did some...
  6. Ravenwolfe

    Invasion System

    Nothing off the top of my head, that field should have the current time in there and you should be able to edit it. I’ve tested with newer RunUO and it was fine (you have to add Persistence as mentioned in above posts). Are you using an older RunUO, like 2.3?
  7. Ravenwolfe

    Invasion System

    I’m actually shocked you would say that. I’ve got a bunch of stuff that you worked on which is incredible work that if I was “that guy” I could have released and people would kill to have (your achievement system comes to mind). But I’ve always had great respect for you and you asked me to keep...
  8. Ravenwolfe

    ServUO16

    Hi, sorry there hasn't been much work on the project in quite a while. I've been extremely busy with real life but it makes me smile that someone is getting some use from the work. I'm glad you found that client, its the same one I was using so it should work well. I'm hoping I can do some more...
  9. Ravenwolfe

    Been Gone a Really Long Time

    Hey Tres! Good to see you again!
  10. Ravenwolfe

    where to change skill gain ?

    Pyro is suggesting Notepad++ not notepad. There is a difference. https://notepad-plus-plus.org/ As he suggested, it will make the code much easier to read than notepad.
  11. Ravenwolfe

    Hello from Canada

    I love Alberta. A few years back my wife and I did the circuit. Edmonton, Jasper, Banff, Lake Louise and Calgary.
  12. Ravenwolfe

    Hello from Canada

    Welcome, what part of Canada?
  13. Ravenwolfe

    where to change skill gain ?

    Skillcheck.cs Look in the CheckSkill method, the variable gc can be adjusted to allow faster gains. That will effect all skills. If you wish to adjust a single skill, then you can adjust the gainfactor for each skill. Its the 1.0 in this line: new SkillInfo(0, "Alchemy", 0.0, 5.0, 5.0...
  14. Ravenwolfe

    Coming from RunUO, a briefing of changes?

    Of course, the biggest change would be the level of transparency in the development team and a more community driven project. Code is not kept behind doors here. Anyone can see core code and anyone can send a pull request.
  15. Ravenwolfe

    Nerun's Distro and ServUO

    1. ServUO added XmlSpawner into its base functionality. That means that most of the spawning is done by xmlspawners and not premium spawners. A base set of spawn files are included in the repo now. They are in the Spawns folder. 2. ServUO uses the [createworld command to do much of the deco...