Recent content by ReApEr

  1. ReApEr

    I want to change the status of my character when it's Karma minus

    try adding public override bool Murderer { get { return karma <= 0; } } to playermobile. although I'm pretty sure this makes all negative karma players murderers meaning You may not travel by recall, sacred journey, gate travel spell or public moongate to any area governed by the Trammel...
  2. ReApEr

    I want to change the status of my character when it's Karma minus

    you could maybe change this line in Mobile.cs; public virtual bool Murderer { get { return m_Kills >= 5; } } to say; m_Karma <= -1000; } } this should make all mobiles with negative karma be murderers. If you want just players to be murderers you would need to add something into the...
  3. ReApEr

    The Gluttonous Blade

    ReApEr submitted a new resource: The Gluttonous Blade - A cursed blade that requires to fed fed Gold. Read more about this resource...
  4. ReApEr

    The Gluttonous Blade 2023-05-13

    Legend has it that a powerful and cursed kryss was forged by a master blacksmith who had a deep desire for wealth and power. This kryss was imbued with dark magic and an insatiable thirst for riches that corrupted the heart of anyone who wielded it. As the years passed, the kryss changed hands...
  5. ReApEr

    total noob question

    Thank you so much! Got it working! :D
  6. ReApEr

    total noob question

    I'm creating a Pet wars Token that when double clicked creates A pet with the title "Pet wars" amognst other things. I have it looking at this value here to summon the pet; [CommandProperty( AccessLevel.Administrator )] public BaseCreature Pet { get{ return...
  7. ReApEr

    Day/Night System

    Servuo UO I was wanting to implement a day/night cycle on UO So I thought Id give Time System v2.0.6 A go. I managed to get it to compile, with a few changes but now I get a crash on world load. System.NullReferenceException: Object reference not set to an instance of an object. at...
  8. ReApEr

    Alter Item to Gargoyle

    Is there anyway to make the Alter Item button on Tools work on Custom armor? I mean I know I can add [Alterable(typeof(DefTailoring), typeof(GargishLeatherArms))] To Custom Arms say but why do i have to when LeatherArms already has it that in it? using Server.Engines.Craft; namespace...
  9. ReApEr

    Adding Abilities to the FS animal taming system

    Thank you! This worked, also cleaned it up a little. and fixed a few things with it. I'm still learning too! Thanks again.
  10. ReApEr

    Adding Abilities to the FS animal taming system

    Hey guys and gals. Now i'm not entirely sure what i'm doing wrong. I've edited the PetLevelGump.cs to contain; //Test HowlOfCacophony if ( bc.Level > 17 ) { AddLabel(60, 300, 1149, @"250 Ability Points Required per ability")...
  11. ReApEr

    Making a Nightmare like the StygianDragon

    Are you able to send me a copy of your Stygian Dragon ? Its compiling on my server.
  12. ReApEr

    Making a Nightmare like the StygianDragon

    I'm on the latest Servuo Version and there's some discrepancies between the versions we're using. I've not tested this.. But should work. I don't know where you got the FlameCross ability from. and as there was no ability within the script I have replaced it. You wanted it to be like the Stygian...
  13. ReApEr

    Making a Nightmare like the StygianDragon

    It's not an SABOSS, So by the looks of it all you should have to do is remove public override Type[] UniqueSAList { get { return new Type[] { typeof(BurningAmber), typeof(DraconisWrath), typeof(DragonHideShield), typeof(FallenMysticsSpellbook)...
  14. ReApEr

    Readonly..

    Servuo Version Latest OS Windows 10 fully updated. Okay, So I'm trying to make a deed that can change any human armor to the gargoyles equivalent. Problem is i can't override the canbewornbygargoyles from within the deed. I was hoping i could just make the deed drag and drop without making...
  15. ReApEr

    Gump help

    AddHtml( 220, 94, 160, 18, "<basefont color = #FFD57A>AI Type</basefont>", false, false ); // AI Type AddHtml( 220, 124, 160, 18, "<basefont color = #A3D7FF><div align=right>{0}%</div></basefont>c.AI" , LabelColor, false, false ); [/CODE] Im trying to add the basecreatures AI to a gump But...
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