Recent content by strahd

  1. Any Quest Gurus out there?

    @DragnMaw What is the modern version of the file ML QuestEngine? The current release I don't think has that file so I can't find where to change the quest cap
  2. Inacessible Items

    Lol, thems rookie numbers Cleanup: Detected 1353 inaccessible items, removing.. a couple of restarts ago, i was well over 2k. I guess it doesn't do anything but it's annoying to see and not know what it is
  3. Inacessible Items

    It's been a minute but what was your fix for it?
  4. tutorial for custom ores/ingots?

    I'll double check around those lines tonight, just to be sure I didn't miss anything tho @FingersMcSteal Checked my lumberjacking and i had 3 of those 4 spots so not sure if i'm missing what you have around 144 or not. I have included mine so you could see it.
  5. tutorial for custom ores/ingots?

    Lumberjacking was already modded. Don't recall the line #s but they were added in there. If there was a lije that listed the woods, I added the new ones after. If there was a lone that listed the last(hardest) to gather, frostwood maybe? Then i changed it to petrified.
  6. tutorial for custom ores/ingots?

    This is the whole system as far as i know. Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Server.Achievements.HarvestAchievement.<>c__DisplayClass14_0.<CheckAchievementMatch>b__2(HarvestResource hr) at...
  7. tutorial for custom ores/ingots?

    After much turmoil, it all seems to work now but I had to remove the achievement system that was on Minax because as soon as I swung the axe at a tree, the server rebooted. I could spawn the resources fine, craft with em, add em to the keys, all that but the second I tried to actually chop a...
  8. tutorial for custom ores/ingots?

    Lol, ok I'll check tonight. Why would it be defined under something logical like wood.cs? Nope let's put it in logs n boards
  9. tutorial for custom ores/ingots?

    I can't find anywhere for any of the woods that have this code tho. Woods.cs doesn't, resourceinfo doesn't, resources doesn't so I'm not sure where it's at
  10. tutorial for custom ores/ingots?

    Hey there @FingersMcSteal any chance you wanna see what I'm overlooking again? I figured, well since I was shown where to look to get thru the ore, and I figured out by following the trail and where else to look, and I got all of them working with your help, I thought I'd work on the wood next...
  11. tutorial for custom ores/ingots?

    Well, the fix worked for the Resourceinfo file but the ingot and ore file still threw the same errors. Going thru them again to see where I missed it but I'm still not seeing it. 1 down, 2 to go lol I found a missing line in the Ore one, line 798 wasn't replicated below that for the new types...
  12. tutorial for custom ores/ingots?

    Omg, I had that edited the first time and I when I rolled everything back, for other errors and started over, I guess I forgot that area. Thanks, I'll try when I get home
  13. tutorial for custom ores/ingots?

    I know I'm missing something simple but I can't seem to see it, adding the 5 new ores. Could someone take a look and tell me what I screwed up please? Errors: + Misc/ResourceInfo.cs: CS0117: Line 769: 'CraftAttributeInfo' does not contain a definition for 'Blaze' CS0117: Line 770...
  14. Player Auto-Loot Corpse Item

    Ok, there must be something else then. It will pickup whatever I add to the list but then lockup the server for this character. every other character works fine
  15. Player Auto-Loot Corpse Item

    Hello. I can't seem to get the system to work without that CharacterDatabase.LootContainer line. The server won't complie with it in, but the autoloot won't work with it out. I pull up the gump, add items, it loots the items, then locks the server and I have to reboot it.

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