Recent content by Syn

  1. Looking for quality buildings.

    Looking to bring someone on for a project, not to exceed six months.. Pay to be negotiated via Discord. I'm in need of 6 cities / towns to be created on my already existing map. Must be able to show quality samples of previous work. Must be familiar with tools like UOArchitect / CentrED /...
  2. Looking for someone to help with QA...

    Hello! I'm not going to advertise the server I'm working on here because I don't want to send the wrong message. I've created servers before in the past with some pretty good success (~50 concurrent players). This was quite a while ago, I've been in this game for many years (currently I'm 42...
  3. How to change map rules in custom maps

    @Michele Did you ever figure this out? I have the same issue... I replaced map0.mul with my own map, here's my map definition, and I'm finding that forest is covered with snow.... Thoughts? if (Siege.SiegeShard) { RegisterMap(0, 0, 0, 6144, 4096, 1, "Felucca"...
  4. How to disable PlayerRangeSensitive?

    Anyone know how to properly disable PlayerRangeSensitive? I want all mobs and NPCs to wander regardless of players being near.
  5. Extended Stats Not Available...

    Yes, thanks for the reply, I should have stated that.
  6. Extended Stats Not Available...

    I had this fixed previously, however my edits seem to no longer work after updating to the latest ServUO (my previous ServUO package was from May, 2017. //OLD CODE /* else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML)) {...
  7. Completely Customizable Vendor

    Does anyone use the complete customizable vendor? Ever since I updated to latest repo, my vendor has this when hovering over items:
  8. CTF and DD Games

    This post is fantastic!! The community needs more people like you, thanks for the well worded post and teaching me to fish, rather than giving me a fish!
  9. CTF and DD Games

    Seems like you actually compile though, right? I can't even get it to compile...
  10. CTF and DD Games

    Curious, was there any resolution to this issue? I also have the same problem. I'm unable to compile with the same mentioned error. Deleting Notoriety.cs does not resolve.
  11. "Phantom Mob" Bug?

    Hi all, Had a player report this issue... Curious if anyone's experienced something like this, almost seems client side but could be related to packets? I'd like to get your thoughts.... https://www.youtube.com/watch?time_continue=11&v=TwgFfMS34vs Thanks!
  12. Loot intensity while loot.cfg is set to false?

    If I have the new random loot system disabled, where might I be able to adjust mod intensity on item drops? My only guess is this section in lootpack.cs: private int GetRandomOldBonus() { int rnd = Utility.RandomMinMax(m_MinIntensity, m_MaxIntensity); if...
  13. Monster casting?

    Had a player report the following: Monsters can cast while at full sprint, and seemingly at 2/6 uninterruptible. They should slowcast, and stop to cast but also be uninterruptible except by wildfire and I believe force arrow. Has anyone had an issue like this?
  14. Rotting Corpse (New Server)

  15. AnimalTaming and Peacemaking seems wrong.

    Can you elaborate a bit more on the change?
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