If I have the new random loot system disabled, where might I be able to adjust mod intensity on item drops? My only guess is this section in lootpack.cs:

Code:
        private int GetRandomOldBonus()
        {
            int rnd = Utility.RandomMinMax(m_MinIntensity, m_MaxIntensity);

            if (50 > rnd)
            {
                return 1;
            }
            else
            {
                rnd -= 50;
            }

            if (25 > rnd)
            {
                return 2;
            }
            else
            {
                rnd -= 25;
            }

            if (14 > rnd)
            {
                return 3;
            }
            else
            {
                rnd -= 14;
            }

            if (8 > rnd)
            {
                return 4;
            }

            return 5;
        }

Before I start tinkering with these numbers I'd like to ask the community if this is the proper spot. I've had some people suggested runicreforging, but I wasn't sure because I am running an ML server, players don't have access to imbuing, and my loot.cfg is set to false...

Thoughts?
 
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