Recent content by TaeMagis

  1. TaeMagis

    Spellcrafting Script

    Yeah, you are probably correct, it should be rewritten from start using it as a guideline... Let me drink some beer later and decide if I care enough to do that LOL Thanks for your response!
  2. TaeMagis

    Spellcrafting Script

    I downloaded the latest ServUO server this week. I also downloaded this custom script: https://www.servuo.com/threads/spell-crafting-3-0.11127/#post-66818 Everything seems to be working except when I try to modify a weapon (only tried a weapon so far) and it throws an exception and restarts...
  3. TaeMagis

    Client Question

    Great! Thank you!
  4. TaeMagis

    Client Question

    I just did a pull of the server... What client it will support?
  5. TaeMagis

    Change/Remove Guard Zones

    Ooohhh Sweet, thank you!!:)
  6. TaeMagis

    Change/Remove Guard Zones

    Ok, I'm looking at the Regions.xml and I see where I need to make the changes. I'm curious as to what "width=?? height=??" is used for exactly.
  7. TaeMagis

    Change/Remove Guard Zones

    Yes, I figured I'd need to something custom but I really not sure where to start. I saw GuardedRegion.cs and it looks like it's using XML but I don't know if it's pulling that from a file or what. Where/when is GuardedRegion.cs being called? Where is the XML it's reading?
  8. TaeMagis

    Change/Remove Guard Zones

    So I'm trying to figure out how to change guarded zones. Basically, I am using a custom map from DarkShrd (http://www.darkshard.net/) and I'd like to change the existing guarded zone to around the city in this map. Does anyone know where to start with this?
  9. TaeMagis

    On Screen Chat Font

    Is there a way to force the old school font when it appears over the players head?
  10. TaeMagis

    Charater Sheet and Armor Question

    Thank PyrO for all the answers, I greatly appreciate it!!
  11. TaeMagis

    Charater Sheet and Armor Question

    Ok, I think I get it now lol thanks!! So one more question since I have your undivided attention. What does this mean on an armor item? And how is it used in combat? public override int ArmorBase { get { return 13; } }
  12. TaeMagis

    Charater Sheet and Armor Question

    After the change the below line in Mobile.cs, I recompiled. I changed this static int m_MaxPlayerResistance = 70; to this static int m_MaxPlayerResistance = 3000; and I'm still seeing 70 as the cap for physical. Am I doing something wrong? Here is what I'm changing in the armor file...
  13. TaeMagis

    Charater Sheet and Armor Question

    I've denoted what I'm talking about in the red box.
  14. TaeMagis

    Charater Sheet and Armor Question

    I'm messing around trying to learn about armor, damage, weapons, etc... So I started playing around with adjusting the armor value for physical resist and noticed that when I set that on 5 pieces of armor to 30, I should see 150 physical armor but this isn't the case. It seems to be capping at...
  15. TaeMagis

    XMLSpawner

    Thank you very much, this worked perfectly!!
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