1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Recent Activity

Activity stream for all registered members at ServUO - Ultima Online Emulation.

  1. LordFenris posted a new thread.

    Unconfirmed Bug Throwing exploit

    We have located an exploit in the case of the Throwing ability.The current coding allows, for example, throwing a boomerang while...

    Forum: Bug Reports

    Sep 24, 2018 at 2:22 PM
  2. Calan posted a new thread.

    Question regarding Assistants.cs

    Is there a reason this continues to trace the packets or is there a way to kill the trace once handshake is complete?

    Forum: ServUO Discussion

    Sep 24, 2018 at 2:14 PM
  3. Djeryv replied to the thread Okay I goofed up help please.

    I think the OP needs to fess up and mention what they changed recently as they stated, "First off I know it is something I changed I...

    Sep 24, 2018 at 1:46 PM
  4. ETsCat replied to the thread Edit all XmlSpawners on one map.

    Sounds good. What I need is a way to Build each map 1 at a time. ( my first 4 maps are custom, and get garbage from Build)

    Sep 24, 2018 at 1:14 PM
  5. Rex liked UoSidio's post in the thread In Game Tracking System.

    in trackerstatus.cs find line 15 public static void Configure() { m_Statuses = new Dictionary<int,...

    Sep 24, 2018 at 12:46 PM
  6. UoSidio replied to the thread In Game Tracking System.

    in trackerstatus.cs find line 15 public static void Configure() { m_Statuses = new Dictionary<int,...

    Sep 24, 2018 at 12:41 PM
  7. Rex rated Vert-I-Go's post Two Thumbs Up in the thread Humanoids.

    Lizardman [ATTACH] Lizardman [ATTACH] Ratman Lord [ATTACH] Ice Salamander [ATTACH] Fire Salamander [ATTACH] Saytr Bow [ATTACH]...

    Lizardman Spade.gif Lizardman Fork.gif Ratman Lord.gif Ice Salamander.gif Fire Salamander.gif Saytr Bow.gif Saytr Mace.gif Sep 24, 2018 at 12:25 PM
  8. sahisahi rated Jack's post Agree in the thread Gump Background Reference.

    Nice reference sheet. I'm ashamed to say I've been manually looking these up in Fiddler for the last 2 years!

    Sep 24, 2018 at 12:06 PM
  9. sahisahi rated Vorspire's post Informative in the thread Gump 'OnHover'?.

    It's not possible, the closest thing to hover interactions in gumps are the addition of support for ObjectPropertyList displays, and the...

    Sep 24, 2018 at 12:05 PM
  10. Fisher replied to the thread Sure Fire Way To Get a Divorce.

    I thought you were going to say "Start a UO server".

    Sep 24, 2018 at 11:11 AM
  11. Rex attached a file to the thread UOFiddler Multi Editor question.

    i've worked a little with multis and uofiddler. sometimes it adds an extra entry which will show up on the component list like this...

    upload_2018-9-24_7-58-32.png Sep 24, 2018 at 11:08 AM
  12. Rex replied to the thread Cannot place boats.

    the GetWrapFor returns the Rectangle2D[] of the map. that map is specified at the top of the script. mine looks like this public...

    Sep 24, 2018 at 10:50 AM
  13. Aschnyder26 replied to the thread In Game Tracking System.

    I have a system just like this on my shard. It is invaluable when keeping track of your workflow. Although you have made some nice...

    Sep 24, 2018 at 10:46 AM
  14. Rex liked Archaaz's post in the thread Partial Hue Items.

    Archaaz submitted a new resource: Partial Hue Items - Assorted partial hue items Read more about this resource...

    Sep 24, 2018 at 10:35 AM
  15. Rex liked Natfoth's post in the thread Dynamic Loot.

    Natfoth submitted a new resource: Dynamic Loot - Generates loot based on levels Read more about this resource...

    Sep 24, 2018 at 10:34 AM
Loading...