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  1. MrRiots

    Custom Housing, greyed out.

    Feels like I have tried most of the things and I still end up with this :)
  2. MrRiots

    StatScroll Drop on BaseCreature

    Thank you, I knew I missed something
  3. MrRiots

    Shoreline Fishing - Skilltraining to 100

    Is it possible to make shorefishing allow gains up to 120.0 fishing? Ive looked over the scripts but Im not sure if I should add additional watertiles to the script or change it in the skills?
  4. MrRiots

    StatScroll Drop on BaseCreature

    Hi! I tried to copy the Harrower lines with StatScroll drops into another mobile. But I cannot get it to work. Ive tested this in Malas, do I have to change the map somewhere from Felucca? Or am I just doing something wrong? public void GivePowerScrolls() { List<Mobile>...
  5. MrRiots

    UO: Arcane

    UO: Arcane Officially Launched December 17th We pride ourselves to be one of the worlds only true PVM servers. A fresh server that offers a new side of UO without extra downloads. We took the UO Graphics & Art provided through out the last 20 years and made something new and exciting. We...
  6. MrRiots

    Problem with Mysticism not adding to my character

    I'd like to bump this one since I'm clueless
  7. MrRiots

    Repair Deed Dupe / Exploit ?

    One of my players messaged me today, he ran a macro creating repairdeeds, using CUO / Razor I somehow generated over 125 smith repair deeds off a stack of 50 blank scrolls. As I moved through the different professions, I realized it was, in fact, creating a deed while not consuming the scroll...
  8. MrRiots

    Issues with Peerless Script (Costum)

    I will attach 3 scripts. BasePeerlessAltar BasePeerless MyPeerlessAltar My issue is that my new Peerless does not act like a normal Peerless. The Altar does not "lock up" when a group is using it. The boss does not decay when the area is left. Nor does it reset when killed. Could it be a...
  9. MrRiots

    Personal Bless Deed Property now showing

    Gotcha, tried that before posting. Nor displaying blessed by sadly
  10. MrRiots

    Personal Bless Deed Property now showing

    Thanks! This part gives me an error tho: public override void AddBlessedForProperty(ObjectPropertyList list) { // do nothing } No suitiable method found to override.
  11. MrRiots

    Personal Bless Deed Property now showing

    Hi! So I have an issue with the Personal Bless Deeds not adding a tag (Blessed by) on the items. Which seems confusing. [Constructable] public PersonalBlessDeed(Mobile owner) : base(0x14F0) { Weight = 1.0; LootType =...
  12. MrRiots

    Problem with Mysticism not adding to my character

    So I got a very simple skillball, Everything seems to work fine, except Mysticism. You can choose it but it will not add to your skillslist Script: public class SkilllimPickGump2 : Gump { private int switches = 7; private SkillBall2 m_SkillBall2; private double...
  13. MrRiots

    Removing the need for Spellweaving Quest

    How would I remove the need for spellweaving quest? I found this in the PlayerMobile.cs Spellweaving = 0x00040000, [CommandProperty(AccessLevel.GameMaster)] public bool Spellweaving { get { return GetFlag(PlayerFlag.Spellweaving); } set { SetFlag(PlayerFlag.Spellweaving, value); }...
  14. MrRiots

    Custom Housing, greyed out.

    Thank you for replying! I tried this with no luck: HousingAOS = AOS, HousingSE = HousingAOS | SE, HousingML = HousingSE | ML | Crystal | TOL, HousingSA = HousingML | SA | Gothic | Rustic | TOL, HousingHS = HousingSA | HS | TOL, HousingTOL =...
  15. MrRiots

    Custom Housing, greyed out.

    Hi! I run the latest Repo, But I have removed Gargoyles from the server. Now, I cannot use the latest Customized Housing Options, its all greyed out But in the script it looks like this: [Flags] public enum HousingFlags { None = 0x0, AOS = 0x10, SE = 0x40...
  16. MrRiots

    [ServUO] [Latest Repo] Adding Pigment as Loot

    Hello ! I would like to add pigments to the lootpack. I have made my own, But I do not for the world understand how I can add them to the lootpack :p So Basically the Definition, the table that decides the colors look like this right? private static PigmentInfo[] m_Table = new PigmentInfo[]...

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