This is an example of how to add it to a specific mob script, for example Rat.cs
public override void OnDamage(int amount, Mobile from, bool willKill)
{
base.OnDamage(amount, from, willKill);
if (Utility.RandomDouble() > .25)
HealthOrb.Drop(this);
}
These were pulled from the wayback machine.
Dragon Tutorial (C) by Admin Nacor
Small instruction to draw maps and dungeons for calculation by AwA or the program Dragon.
The following is required: A bitmap graphics program that can process large graphics (Adobe Photoshop is the most...
I did a similar thing. I have it backing up the main server saves, the local game wiki and the couple Centred server files. It kills the tasks, backs up everything to Dropbox and restarts the centred servers.
looks to be both a guard npc spawner which have keys with uses for a set linked door. you spawn the "guardSpawner" item and then d-click on it, configure the props and type in an npc to spawn which will hold the keys for the door. Pretty neat self contained system. all this could be done with...
i expanded the pallet image that came with dragon 13 and added most the info directly to the file like this.
in photoshop you click the swatches tab and replace swatches with the one you want. like this
then convert to indexed color like this
then load your custom palette if it isn't already
Requiem Act 5 Verse 1
Hello Servuo!
I thought that these forums might be interested in roleplaying within Requiem.
Ultima Online is an MMORPG released almost 20 years back. It still works quite nicely, and even though it does not correspond to the expectations of today's players, this is a great...
These are the updated links for the Requiem posting.
Application Primer - Read the application primer of Requiem and apply to join us!
Hall of Wisdom - Your source of lore for the unique world of Requiem!
Requiem Forums - Visit the forums to apply for an account and learn more of the game...
If you are using custom transparent water check the statics placement part
StaticTile[] tiles = map.Tiles.GetStaticTiles(tx, ty, true);
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile tile = tiles[i]...