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  1. Tempus

    Thoughts, Opinions, Guidance?

    Well, if we consider that according to mmo-population.com UO still has about 200K accounts. At 12.99/mo, that translates to a bit north of 2.5 million/mo in revenue. We have no way to determine the operating costs but we know they have about 25 employees, hardware/bandwidth and infrastructure...
  2. Tempus

    Local server problem..

    datapath.cs is a C# file in your Script folder, not the client folder.
  3. Tempus

    Looking for a Tiling script/command that doesn't fill

    All good points and things to look into working out. Good catch that GetObjectsInRange is only looking at one Z (and in this case, an improperly hard coded 0). As for the single z axis, the TileZ command only tiles on a single axis, its the first parameter of the method so that limitation isn't...
  4. Tempus

    Looking for a Tiling script/command that doesn't fill

    So in the end, I went with the new tiling command as I didn't want to edit the xmlspawner code. I AM however thinking of using a combination of both depending on the situation because Lokai's xmlspawner idea is nearly perfect and very quick to implement. As for preventing more than one item on...
  5. Tempus

    Looking for a Tiling script/command that doesn't fill

    My guess is they are using Map.CanSpawnMobile(). I believe I have seen, as PyrO mentioned, the xmlspawners overlapping non-mobile items on tiles so I doubt they're looking to see if anything other than a mobile is on the tile. I'm running through the other methods now in Map.cs because that...
  6. Tempus

    Looking for a Tiling script/command that doesn't fill

    Well, I'm experimenting with both approaches. I did create a working TileZRand command that seems to work pretty well but then again the xmlspawner suggestion also works well. Both have their downsides. Is there existing functionality (I suppose there must be) to determine if the tile contains...
  7. Tempus

    Looking for a Tiling script/command that doesn't fill

    hmmm, thats actually a very good suggestion. Beats trying to write a new command. I'll give it a try.
  8. Tempus

    Looking for a Tiling script/command that doesn't fill

    Before I write up a command to do this I figured I'd ask if anyone has seen anything like it. I'm looking for something like the TileZ command that doesn't just fill the bounding box with the item. I'm looking for something that takes the 'normal' parameters (item, props etc) plus a new...
  9. Tempus

    Best way to delete a player house

    Thanks all, I landed up taking the chance of problems and just deleted the sign (as Tasanar suggested). I didn't want to delete the account because the user may come back. They did empty the house back down to an empty plot. I just did a save and deleted the sign figuring if it didn't work, I...
  10. Tempus

    Best way to delete a player house

    Houses on my shard do not decay by design. That said, I have an account that is dormant and has a house. I'd like to demolish the house but that option isn't available on the house sign. What then is the best way to demolish it? I'm assuming if I delete the sign, the house will go poof.
  11. Tempus

    How to delete all of a single item in a backpack

    I just did a really foolish thing... I added 2500 ash to my backpack and its not stacked. I do not want to stack them one at a time. Is there a command to delete all of a single item from a backpack? UPDATE: I landed up going to an unspawned facet and deleted ALL the ash... That did the trick!
  12. Tempus

    NPC 'decay'

    Is there a setting to have an NPC disappear after say 10 minutes - like a decay timer? Update: I resolved this with the duration setting on the spawner. If there is another way, let me know.
  13. Tempus

    Spawning a random weapon

    That was actually what I started with, then I started thinking, why have a bag (other than as a means to get a random item...). That may be as close as I can get.
  14. Tempus

    Spawning a random weapon

    I was hoping to avoid using a long list. In the end, I wanted to really have a random weapon or armor or whatever (maybe even crafting tools etc.). Basically a spawner that would just kick out random stuff.
  15. Tempus

    Spawning a random weapon

    I'd like to get an xmlspawner to spawn a random piece of armor. Lets keep it simple and say something from Loot.RandomWeapon. Dont want a container, just a random item. Is this possible? If there is a thread discussing this, my google-fu must be weak today...
  16. Tempus

    Easiest way to find spawners

    Found it. Thanks.
  17. Tempus

    Easiest way to find spawners

    Thanks! That works about at well as I can expect.
  18. Tempus

    Easiest way to find spawners

    I'm just starting to work on a personal shard and would like to edit a few of the outdoor spawners. Is there an easy way to find them? Better yet, is there a spawn maintenance tool?
  19. Tempus

    So, Few days ago, RunUO site has been closed.

    I've been wondering since August just whats up with runuo.com. With Ryan taking off to support SoA, I figured the host finally took the sites down when the payments ran out. Sad I suppose, just like when the original UOX closed up shop.

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