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  1. fink

    Adding custom wearables

    That makes sense! I didn't understand that GUMPID - 50000 = body value. I'm doing one 100% right before I go and do all the custom wearables so no worries about doing it again. Thanks! I'll test that. Is there a list for known ID to be usable? I saw that some ID the animations just don't...
  2. fink

    Adding custom wearables

    I tried this and still get the problem. But from your message, I understand that animation slots are linked to bodyvalues, that are linked to gump ID = animation + 50000, is that right? When going to animation 400 in Fiddler, I see that my human form is overridden with "BaseGraphic = 469". The...
  3. fink

    Adding custom wearables

    Client version 7.0.35 Problem : I added a new custom wearable. I am able to see it on my paperdoll and it changes looks based on sex. The animation, however, is not right. What I have done : Added male gump to 50400 and female gump to 60400 Added tiledata on ID 19726 Edited tiledata as...
  4. fink

    Question about getting old client versions

    Which UOP version can be easily customized or is often used for custom clients? Else, does 23 have high seas boats? I tried to customize an updated version, but kept running into issues with animations or gumps not showing properly.
  5. fink

    Code architecture discussion for special abilities, etc.

    I did some Googling and I believe you're right, it's a vector to get things out of control if I create an instance of a class for each damage dealt. I also got to learn about the stack and the heap...which I wasn't aware of. So I believe I'll change my code to use a struct. The struct will...
  6. fink

    Code architecture discussion for special abilities, etc.

    I went ahead and created a "Damage" class, but as you say one instance is created each hit so now I'm doubtful! Should I avoid this altogether, or is there a way to "force" the garbage collect of the class once the damage has been dealt? Would a struct be a better idea? One that get passed...
  7. fink

    Hey Shinobi, you should post the code bits and the error stack to a thread. I'd be happy to try...

    Hey Shinobi, you should post the code bits and the error stack to a thread. I'd be happy to try and help.
  8. fink

    Code architecture discussion for special abilities, etc.

    Hello, (Should this be in Support? As I don't need support with ServUO per say, I posted here - casual discussion.) I am programming a system where players can unlock various abilities. I get around the code pretty easily, but I don't have much experience when it comes to building systems that...
  9. fink

    ChatGPT AI Assistant

    No one is saying to use this to generate 10K lines neither. Applied examples where it saved me hours : - quickly iterating a class structure - find existing functions in ServUO that I didn't know of that I could use for my cases - point me towards the classes that handle the packets for a...
  10. fink

    Interesting! would you mind sharing which references you used to get started from scratch?

    Interesting! would you mind sharing which references you used to get started from scratch?
  11. fink

    ServUO and SmoothMultis (Publish 54) by nibbio

    Thanks for the heads up, I was totally oblivious to this fact! amazing, thanks. For my knowledge, if the client handles it properly, what would it benefit to have the server handle it if the smooth movement mechanic is purely visual and not purposeful for the server?
  12. fink

    ServUO and SmoothMultis (Publish 54) by nibbio

    Does anyone else have issue with smooth movement of the ships? I just tested with a fresh install of publish 57.2 and it doesn't work, just as ParanoiaPhd. I'd be happy to troubleshoot why it is not working anymore, but I couldn't find an older version that works to compare with. Anyone has...
  13. fink

    ChatGPT AI Assistant

    It is indeed pretty interesting. I asked it to write a PlayerFaction class for ServUO and it instantly knew to use "Mobile" class to handle its members. It created a pretty strong basis from which I could build. From quickly written sentences, I could get it to rework parts of the class, add...
  14. fink

    CentrED+ Upload

    Easy fix, thanks! I can't believe I have not seen that recommended when searching older threads. If I may abuse your knowledge... Would you recommend a client version as I'm starting a new server? I've read 7.0.50 is the maximum recommended version to avoid issues with CentrED, but it was old...
  15. fink

    CentrED+ Upload

    @Botinok what client version are you using? Unpacking UOP to MUL from clients version 7.0.35, 7.0.50 and 7.0.95 gave me map0.mul files with sizes of 87 809 bytes, which doesn't match any indicated map sizes in the documentation. The cedserver.exe prompt closes immediately and running it in a...

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