Search results

  1. PigPen

    Custom Abilities for your monsters

    Okay Massapequa I finally got this project compiling. So . . for anyone else having trouble getting Linq to work on their server . . I hope this helps. I have a UO shard running with RunUO V2.2 and until now have been unable to compile and use scripts that need ' using System.Linq; ' I...
  2. PigPen

    Custom Abilities for your monsters

    Thanks Massapequa. I can't express how much this means to us. I have not touched anything to do with .NET Framework in over 10 years so don't believe a reinstall of it would be the problem. I wish I know more about it. It seems like maybe it should be embedded (if that's the right terminology)...
  3. PigPen

    Custom Abilities for your monsters

    Thank you. That solved all the compiling problems with the CustomAbility.cs script. So my final problems are with CustomAbilityList.cs and as you mentioned are most likely the result of my commenting out 'using System.Linq;' When I reinstate 'using System.Linq;' I get this (which I have seem...
  4. PigPen

    Custom Abilities for your monsters

    Hello and thank you for the fast reply. I appreciate the 'eyes of the make' looking at this for me. I am so excited to have this working for our group. Regarding //using System.Linq; I tried to get that running with my server a couple years ago and it did not work so I stopped trying. I'm not...
  5. PigPen

    Custom Abilities for your monsters

    PART ONE: I'm hoping for some help on this one. I found this very interesting submission from Massapequa. I would love to activate it on my shard but after three days tweaking the scripts for RunUO v2.1 I have hit the wall hard. Yes, I did realize Massapequa had written and tested the scripts...
  6. PigPen

    Curious thing about OnSingleClick

    I have a RunUO V2.1 server and recently I noticed that when some Items are SingleClicked they will flash a 'very fast' message indicating a missing Cliloc just before they display the item's intended "name". This 'very fast' message indicating a missing Cliloc only happens the very first time...
  7. PigPen

    Needing help with my 'private void Fill' section

    Thank you both 'Unlimited' and 'Spectre'. Combined you are really helping move this in the right direction for me. The "private bool m_PowderDropped" suggestion from 'Unlimited' works perfectly but the concern over Serialize/Deserialize did prove true because the bool status was not being saved...
  8. PigPen

    Needing help with my 'private void Fill' section

    Thank you 'Unlimited' for your eyes on this for me. While I did wonder if your suggestion would carry over after Reboots/Saves etc. it did look like a solution to my problem. However . . when I edited my script and tested it . . the problem persists. If the player opens the chest and takes out...
  9. PigPen

    Needing help with my 'private void Fill' section

    (My shard runs on RunUO Version 2.1) I am hoping the community can help me on this one. I have been trying to make a container (chest and/or crate) to place in dungeons or have drop on quests where the contents on being filled can vary based on the 'Luck' of the player opening the chest for...
  10. PigPen

    Pet auto guard first when you attack.

    Thank you Voxpire. As always your knowledge is 'bang on' and your response is prompt. I really appreciate the information and it works perfectly. Cheers
  11. PigPen

    Pet auto guard first when you attack.

    Yes I tried to apply this but sadly my Shard runs on RunUO V. 2.0 so (as far as I know) using System.Linq; does not work for me and neither does the code without it. No idea how this might work in my case but wide open to ideas. Thanks
  12. PigPen

    How can I get this Scroll to Stack?

    Thanks Hestia . . Ticking off the 'Generic' box in TileData.mul worked . . and I learned something *smiles* Also . . as Pyro pointed out above . . I added 'target.Consume (1)' so players would not lose an entire stack. Thank you both so much for your time and help. *bows*
  13. PigPen

    How can I get this Scroll to Stack?

    Thatnk You! I will try that in the morning. I had no idea 'Generic' was necessary for that.
  14. PigPen

    How can I get this Scroll to Stack?

    Hello Hestia . . No I do not have the Generic box checked. Is that a problem? I never understood what that setting was for. I really appreciate your (and everyone's) time on this.
  15. PigPen

    How can I get this Scroll to Stack?

    Thanks Mr Riots. As I said . . "I have checked the graphic in TileData.mul and the Stack flags are set properly." It's a head scratcher.
  16. PigPen

    How can I get this Scroll to Stack?

    I have a Quest on my RunUO version 2.0 Server (that I downloaded a few years ago) to obtain 'Music Scrolls' for a 'Music Box'. The quest has a chance to drop one of 51 songs and players have fun trying to collect them all. My problem is, the music scrolls are not 'Stackable' so players end up...
  17. PigPen

    Paradise Lost

    Just another thought on the errors you've posted, Did you check your DataPath.cs file (usually in your Misc folder) to see if it's pointed to the location of the 'Game' files your server uses. If you have an old backup copy of the shard it's probably pointing to a location used by old shard...
  18. PigPen

    Trying to add new Furniture *fail*

    Thanks MrRiots and Vert-I-Go . . . At this point I have not added specific scripts but planned to do so. I was afraid 'hard coding in the client might be part of the problem. I will look into CUO to see if that is an option for me.
  19. PigPen

    Trying to add new Furniture *fail*

    Hi Our shard is RunUO 2.2 I'm trying to add some new furniture for players fun. I have no problem adding them to Art.mul and ArtIdx.mul as well as changing settings in TileData.mul I can use [add Item to added them in game as they appear in UOFiddler but I cannot sit on them. I just walk over...
  20. PigPen

    Is it possible . .

    Well . . just . . WOW! Thank you so much for that. I learn something from the good people here every time I fall on my face. Greatly appreciated. *bows*

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back