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  1. Overriding paperdoll quest gump

    I added new quest system to my server , and added a new questlistgump for it. I could open the gump with [QuestList gump but I want this gump opened while clicking quests button in paperdoll is it possible ? How Can I do it? I used eventsink but not worked , or I used wrong help me . I used...
  2. Crash error with adding new system

    I added a quest system in my server. I added variables in pm , bc ext.. I did everything and my system worked with 0 errors and ServUO worked clearly. But I added my quest vendor in game , while I click to my vendor ( one or double click same) server just crashed and throw that CrashLog :
  3. Adding new variable to PlayerMobile.cs

    Thanks a lot buddy
  4. Adding new variable to PlayerMobile.cs

    I have to add a Token variable to PlayerMobile.cs for my premium system , However I tried to add the variable like that in PlayerMobile.cs : Than I deserialize and serialize them like that : Deserialize : Serialize : Than I start my ServUO and got 0 errors, but when I restart my server ...
  5. Error Megacliloc , help please

    6.0.1.10
  6. Error Megacliloc , help please

    I just changed my server expansion to AOS . Everything seems ok. But I got this error in Item property list : How can I fix it?
  7. How can I remove SE ?

    One more question about that , can i remove gargoyle and elf ? Everything about them (items ,npcs)
  8. How can I remove SE ?

    Yes , absolutely removing every thing about SE , I just want AOS and ML
  9. How can I remove SE ?

    Can I Remove all things about SE in my server? How can I do that?
  10. Which client Should I Use?

    Which uo client should I use for running ServUO correctly , i'm using 1.46.0.3 classic client 6.0.1.10 patch but it failed with ML scripts.Help me
  11. Nerun's distro errors

    Can you give me link for the Latest SVN?
  12. Nerun's distro errors

    I installed Nerun's Distro for ServUO but I've got that errors How can I fix it ? I tried to delete them but it failed again.

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