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  1. Abracadabra2.0

    Custom effect on or close to creature death

    Thanks for this - looks like it'd work but I'm already using OnGaveMeleeAttack for the oil spill. Is there an alternative?
  2. Abracadabra2.0

    Custom effect on or close to creature death

    I actually have two questions. Both scripts are included for reference. 1. I am trying to create a custom monster that, upon death or nearing death (either is fine) the creature will blow up, using vita nex core effects. I tried to set it to happen if the creature's health was at or below 25...
  3. Abracadabra2.0

    Painting System by Abracadabra

    Abracadabra2.0 submitted a new resource: Painting System by Abracadabra - Create paintings of things you see in game! Read more about this resource...
  4. Abracadabra2.0

    Painting System by Abracadabra 2017-03-26

    The Painting System is designed to allow players to create unique and customized paintings and portraits of items they see in game. Each creation denotes the subject and artist of the work, allowing for near endless potential! Portraits – Players can either make a self-portrait, or a portrait...
  5. Abracadabra2.0

    Painting system - crash and other questions

    Ok good to know, tyvm. I actually got some help elsewhere and managed to finish the script. It's undergoing quality testing now and if everything checks out I'll be releasing it to the community. Thanks for your help!
  6. Abracadabra2.0

    Painting system - crash and other questions

    I am attempting to create a custom system in which the player can select from a menu of different types of paintings and then, when selected, get a target which will allow them to identify the subject of the work. The end result would produce a painting or portrait of the subject by the artist...
  7. Abracadabra2.0

    Goal Stone

    Abracadabra2.0 updated Goal Stone with a new update entry: Goal Stone v1.1 Read the rest of this update entry...
  8. Abracadabra2.0

    Goal Stone - Goal Stone v1.1

    v1. 1 - Serialized the variables so the goal and contributed amounts persist through restart.
  9. Abracadabra2.0

    Goal Stone

    Abracadabra2.0 submitted a new resource: Goal Stone - Community Gold Sink Read more about this resource...
  10. Abracadabra2.0

    Goal Stone 2017-02-25

    Update: v1. 1 - Serialized the variables so the goal and contributed amounts persist through restart. The purpose of the goal stone is to allow the players to contribute gold to a community goal. This could be anything really. In my case, I am the sole developer for my server and there’s more...
  11. Abracadabra2.0

    Adding gold amount to contribution total

    These are great - only thing is by changing the method it causes a problem with getting the target from the button: public override void OnResponse(NetState state, RelayInfo info) { Mobile m_from = state.Mobile; if (m_from != null && GSparent !=...
  12. Abracadabra2.0

    Adding gold amount to contribution total

    I am working on a stone that players can contribute gold to a common goal. The idea is that they would double click the stone to get the gump, which displays the goal and the current amount contributed. There's a button they can click to get a target, and they would target either a pile of gold...
  13. Abracadabra2.0

    RunUO.com

    Has anyone heard any news from Ryan?
  14. Abracadabra2.0

    Need help locating....

    Yea but I think he's just changing the expansion setting in CurrentExpansion.cs and getting those different results. So my hunch is there's something in the core scripts that defines BodyID 189 to be this art or that art. I could be wrong, just a theory.
  15. Abracadabra2.0

    Need help locating....

    Well I've looked through the OrcBrute.cs as well as the BaseCreature.cs and don't see anything in those, so my guess is it's expansion art defined in the core. Maybe someone else can narrow it down further. I'm not real familiar with the core scripts.
  16. Abracadabra2.0

    Modification to ForensicEval

    Yep that worked, tyvm!
  17. Abracadabra2.0

    Modification to ForensicEval

    I think you mean this: else if ( target is ForensicsBody ) { if (from.CheckTargetSkill(SkillName.Forensics, target, 50.0, 100.0)) { ForensicsBody fb = (ForensicsBody)target; if...
  18. Abracadabra2.0

    Modification to ForensicEval

    I'm working on adding a little something to Forensics Eval to make it more useful/fun. When the player uses forensics eval on the ForensicBody item and they have the requisite skill level, a monster will appear (the murderer has returned to the scene of the crime!) and they have to kill it to...
  19. Abracadabra2.0

    Pre-AOS Runic Hammers

    Thanks anyway
  20. Abracadabra2.0

    Pre-AOS Runic Hammers

    Ty for trying to help DarkLotus. I do understand the script. I tested it this morning (the one you attached previously) and it does not return the desired result. Are you getting different results than me?

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