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  1. Deleting animals

    Ugh...I didn't touch the horse script. Or the Palomino. Or the dozes of delete queries that it will ask me to destroy. There something is wrong with the serialization (probably in basecreature) and I don't know what.
  2. Adding skills using Fiddler

    Hi I was told skills, like alchemy for example (SkillNames), can be added to the client using UO Fiddler. Does anyone know if there is any truth behind this?
  3. Deleting animals

    This is the entire error: ServUO - [https://www.servuo.com] Version 0.5, Build 6963.25841 - Build on 1/24/2019 2:21:22 PM UTC - Debug Core: Optimizing for 4 64-bit processors Core: Compiled for .NET 4.0 RandomImpl: CSPRandom (Software) Core: Loading config... Scripts: Compiling C#...
  4. Deleting animals

    Hi I'm trying to get a script to work but after I merge everything I get the following message: [VitaNexCore]: [VitaNexCore]: Compile action started... [VitaNexCore]: Compiling Services... [VitaNexCore]: Compiling Modules... [VitaNexCore]: Compile action completed in 0.01 seconds...
  5. Flying NPC and Mounts

    I can't get this script to work either. I merged the three files and it still throws all kinds of errors.
  6. Skill Names

    Hi, I guess I have to do this in fiddler from what I am told. I'd like to add a new skillname but I have to modify the client. Anybody know how to do this?
  7. BODs

    Server Crash Report =================== ServUO Version 0.5, Build 6963.25841 Operating System: Microsoft Windows NT 6.2.9200.0 .NET Framework: 4.0.30319.42000 Time: 1/31/2019 6:22:08 AM Mobiles: 49407 Items: 610338 Exception: System.NullReferenceException: Object reference not set to an instance...
  8. SkillNames

    Anon, Where in Fiddler can you add skillnames?
  9. Double click on plants

    Hi I'm making a plant lore system. I want to be able to double click on a plant and bring up its info in a gump. So I am writing in the double click method and I don't know how to target the plant. For example, I wrote a taming script before and you would double click the training cow and be...
  10. SkillNames

    I want to add something to SkillName. I added to skills.cs but it still isn't recognizing my custom scripts.
  11. BODs

    Hi I want to create a custom BOD based off of the fishing bod system. The BOD system crashes however when I double click the deed. Basically it boils down to (I think) adding the skillname to the powerscroll script. However, when I add the skillname to the powerscroll script the server throws...
  12. Flying System

    I merged the files for the NPC Flying System (BaseMount.cs, BaseAI.cs, and BaseCreature.cs) and on compilation asked me if I wanted to delete an object, another object, another object, etc... I'm assuming its a serialization problem. So at the suggestion of another member, I deleted BaseMount.cs...
  13. Flying NPC and Mounts

    Which code? Basecreature or FlyingBaseCreature? using System; using Server.Items; using Server.Network; using System.Collections.Generic; namespace Server.Mobiles { public enum BlockMountType { None = -1, Dazed, BolaRecovery, DismountRecovery...
  14. Flying NPC and Mounts

    Ok. There I should not have to delete all basecreature. I know because I had it running before. I think the problem is with the serialization method but i'm not sure/. anybody else have any suggestions?
  15. Flying NPC and Mounts

    Hi I'm getting an exception thrown when the server compiles scripts with the NPC Flying System merged. What am I doing wrong? ServUO - [https://www.servuo.com] Version 0.5, Build 6963.25841 - Build on 1/24/2019 2:21:22 PM UTC - Debug Core: Optimizing for 4 64-bit processors Core: Compiled for...
  16. Detecting house

    Hi I was wondering if somebody could tell me how to, in the scripts, check to see if a house the player is in, is owned by them. That's all. Thanks -Ted
  17. Flying NPC and Mounts

    We are interested in this script also for our shard. Is there anyway to keep the flying mob From going into the black space
  18. An easy way to create a "Dynamic Mining System"

    Question. I don't know if anybody reads this thread anymore. But, if I turn on this script am I limited to where I put the minespirit for ore, or can I have ore placed by the server and then add on to the already placed ore using mine spirits?
  19. Flying Mounts

    Does anybody know if the Flying Mounts script that was posted here was ever completed?
  20. Question about using CentrED+

    So after much trouble I finally got CentrED+ to work. I modified trammel, taking out a whole bunch of trees to place a building. I copied the muls from the folder I had them in for working with CentrED+ and pasted them back into my client home folder. I booted up my client and wa la - no. It...

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