http://www.runuo.com/community/threads/vendor-mall-anywhere-2-x.535985/
Is there something like this for ServUO? I could merge it somehow but i dont wanna mess to much.
Normally crash log should guide me to a specific place like:
at Server.Core.Main(String[] args) in C:\Users\Alex\Desktop\RunUO\Server\Main.cs:line 548
but mine looks:
at Server.Core.Main (System.String[] args) [0x0056c] in <2f91d5c4a4c949abbcc1fe1a7d8c95c3>:0
Solution?
(UbuntuServer 16)
This group props changed nothing. It resets.
Another information: mobs around player disappeared, but additionaly the body of his pack lama disappeared too, just 1 minute after death. I do not know if it's related...
It is 00:00:00.
1. I don't think so. I have tested it 1 field from exemplary spawner (as player ofc.)
2. Player tested
3. which setting is it?
Additionaly: as i just watch the spawner from admin acc it also resets from time to time.
This is how this spawner looks (just example)
I know that pet is autostabled when player logs out. But how it works with packable pets with items inside when logging out? Or maybe how should it work? I had situation that player doesnt know if he logged out properly or was disconnected because of serwer restart but: his pack lama after login...
Several times I had a situation when mob suddenly disappeared. While fighting with it, or just wondering near. Just *puff*... whole spawn resets but i dont know why. Any ideas?
Just list off accounts, no values. But i already know why.
All clear, it's for some ToL new system. By the way: ToL gold system is about to store virtual currencies for account?
gametec, right.
the other thing: if i will not use this system, i would like to use just this (existing) access level, but character with this looks:
And i don't know how to "cure" it. Is it client side?