Search results

  1. Vert-I-Go

    Creative Scripters RunUO 2.6

    Well got it down to only 23 spells left to write lol. These are all priest spells based off Deities in the Forgotten Realms Pantheon of D&D. My problem now I guess is just coming up with cool ideas on what they should be lol. Each Deity has it own 16 Unique spells specific to its Deity. Two of...
  2. Vert-I-Go

    Fighting Effects

    Another easy way to do this is like nightmare with breath weapon but change the item id for the effect Like for my white dragons i changed the itemID to look like a white fireball I have in art file. Or like my Blue dragons shoot lightning bolts I just change the BreathEffectItemID and...
  3. Vert-I-Go

    Archer/Hunters Camp

    Could be easier if you made this into a multi and used a basecamp script for it instead of a addon. Just a thought.
  4. Vert-I-Go

    Fighting Effects

    Luthius the coder for outlands is an Amazing coder and is very advanced and has totally rewriten the entire core of the server so he has done alot of things so his effects would be hard to replicate. But there are alot of spells and effects you can find on monsters like the one i posted on the...
  5. Vert-I-Go

    Fighting Effects

    I think most mobs do area effect spells like earthquake and blizzard stuff for large scale fights against multple targets. Ill share my frost giant hes got a spell in his script shows you kinda I think what your looking for. public void Avalanche() { Map map =...
  6. Vert-I-Go

    Spirit World?

    Was sitting around today and had a thought has anyone ever thought about making mobiles for the spirit world? Like a healer when your dead instead of the wandering healer there is a ghost healer in the spirit world that can only be seen when your dead? or mobs that can only be seen when your...
  7. Vert-I-Go

    Titles.cs question

    Did Constitution also for max hits and regen rates. added proficiencies weapon and non weapon adds so much more flavor to the game. weapon specializations all sorts of goodies from D&D. Well Charisma is different from karma it acts as a way of interacting with the world its not how the outcome...
  8. Vert-I-Go

    Titles.cs question

    OK see I never knew about thresholds. I will give that a try. something new I have learned. sounds like what I am looking for or close to it. Right now I just have it as == because I dont think it needs to land directly on the amount of karma to trigger just pass over it like the fameentry and...
  9. Vert-I-Go

    Titles.cs question

    No players have set charisma could be 50 could be 30 could be 70 to start and it could go up or down depending on karma gain or loss. you gain +10 charisma in the range of 1249-2499 and another +10 in the range of 2500-4999 and so on like the karmaentry for titles and loose -10 for negative just...
  10. Vert-I-Go

    Titles.cs question

    Thats times 10 your not understanding what I mean. Once you hit a karma level of positive karma 1249 you gain 10 points of Charisma. and you don't gain any more points of Charisma until you hit 2499 points of positive karma. The way I have it you will gain every time you gain 10 points of...
  11. Vert-I-Go

    Titles.cs question

    Ok this might be a simple question. I have a custom stat in my custom player mobile Charisma in my titles.cs I have added a way to gain Charisma when karma is awarded my question is I have it as greater than or equal to value but I kind of dont want that I just want it so that once it hits that...
  12. Vert-I-Go

    RunUO 2.6 Full Server Compiled Unedited with Server Code

    Here is a simple .bat file to compile the server also. In case you want to edit the server files.
  13. Vert-I-Go

    Gem Dragons !!!

    I did something similar to this and added gem shards instead of dragon scales as a resource from them so can craft weapons instead of armor. Having a wide variety of dragons based off old D&D dragons Chromatic, Metallic, Gem and undead.
  14. Vert-I-Go

    General Opinion?

    All the feedback is great. the one thing I would like to say and highlight is No one is Right or Wrong opinions are personal perspectives and can not be right or wrong. All being said I am just leery when it comes to AI generated projects since some of it may contain code I am not familiar with...
  15. Vert-I-Go

    General Opinion?

    Just looking to get some opinions on a subject. On all this talk and use of AI just wondering if the community thinks its actually helping or just making things lazy out there. In my opinion I think it makes it kind of lazy and doesn't really help anyone, makes it more complicated for those...
  16. Vert-I-Go

    Movement System

    Maybe submit a video or something would be cool to see in action.
  17. Vert-I-Go

    Equipment gumps

    ok ya I like mine better.
  18. Vert-I-Go

    Equipment gumps

    Cool thanks the red shield is the rembrant one thinks its a dragin head lol i made my own one but if you have it just curious to see what it looks like i made my own but curious what uo has for it
  19. Vert-I-Go

    Equipment gumps

    Has anybody exstracted the new Pirate shields Gumps yet from the UOP files? One is a redish and one is black I have the art file for the blackish one and have animations vd files but not the gumps since using older UO client version. that is one of the art files. Would be gump number 51529 and...
  20. Vert-I-Go

    Add to pack Custom Drops

    Wilson is showing that is playermobile in above if (LastKiller != null && LastKiller is PlayerMobile pm) sousing pets or summons shouldnt matter I wouldnt think.

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back