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  1. Jack

    Old Magic Reflect...?

    There are several differences in "old school" magic reflect to the magic reflect found in ServUO. Firstly, in MagicReflect.cs you can remove all checks for "CanBeginAction( typeof( DefensiveSpell ) )". These checks are what stops the spell from adhering for a few minutes after reflect has been...
  2. Jack

    OSI Accurate Bounty System

    That was a design decision, you are free to change what you don't like about it!
  3. Jack

    OSI Accurate Bounty System

    Well this isn't actually true, it would create a 100gp bounty in that situation. You are right that these should use the banker balance/withdraw/deposit functions, that code itself was written a long time ago when I was new to coding and for whatever reason at the time I didn't think such a...
  4. Jack

    OSI Accurate Bounty System

    Hmm, did you download the latest version? The code you pasted seems to be missing this: var bounty = Math.Min( Utility.ToInt32(c.Text), GetBountyMax( from ) ); if (bounty > 0) { The bounty is now calculated as a minimum of what the person entered vs what the actual...
  5. Jack

    OSI Accurate Bounty System

    Jack updated OSI Accurate Bounty System with a new update entry: Exploit fix Read the rest of this update entry...
  6. Jack

    OSI Accurate Bounty System - Exploit fix

    Players can no longer bounty for more gold than they have in their bank account.
  7. Jack

    OSI Accurate Bounty System

    1) Don't have time to look right now but I have a question - from what I recall there isn't any check for what system is being used at all. It just uses the banker deposit and banker withdraw functions which do the account gold checks themselves don't they? Admittedly making this ServUO...
  8. Jack

    Global Interface Commands

    [global ... [online ... [region ... [area ... ... addtopack ... where ...set[property] ... where ...get [property] ... where ...inc [property] ... where ...remove ... where ...etc All good ones. There is a lot you can do with it. I agree with Ravenwolfe that these are all very powerful...
  9. Jack

    Stacking Issue.

    That should be removed too as it's wrong, but removing that alone won't be enough to fix the problem, because the name "dungeon coins" would never be assigned.
  10. Jack

    Stacking Issue.

    It's because when the amount constructor is called, you do not give a name definition to the coins. Shift "Name" to the lower constructor like so. public DungeonCoins() : this(1) { } [Constructable] public DungeonCoins(int amount)...
  11. Jack

    Multiple sets of radio buttons on a gump?

    This is the workaround I'm currently using, the downside of it is that the gump closes and reopens every time you click a button. It looks much nicer when the gump doesn't have to flash in the client every time a "radio" button is clicked.
  12. Jack

    Multiple sets of radio buttons on a gump?

    Never come across this problem but I guess I've never needed to add multiple sets of radio buttons to a gump. What I mean is something like this: In that gump, the initial states of "Thursday" and "Non-Free Use, Magics" are in the pressed state. However when you select any radio button in...
  13. Jack

    Brigand Murder

    You can remove this check because we already know we want to give justice for this mob. This code will just fail outright because probably BaseCreatures don't have their NextJustAward set, and the mobile won't have more than 5 kills (its red status is set by AlwaysMurderer). if(this.Kills>=5&&...
  14. Jack

    [RunUO] Getting C# 6.0 code to compile with RunUO?

    Yes that's correct.
  15. Jack

    [RunUO] Getting C# 6.0 code to compile with RunUO?

    Okay I made a mistake, ServUO does not compile C# 6.0 code either. I did manage to get C# 6.0 code to run by following the instructions laid out here: http://stackoverflow.com/questions/31639602/string-interpolation-with-codedom-c-sharp-6-0-with-codedom
  16. Jack

    [RunUO] Getting C# 6.0 code to compile with RunUO?

    I've been messing around with this for a while and can't figure out exactly where the problem is. If I compile C# 6.0 code in the core, it compiles fine. However when running C# 6.0 code in the scripts, I get syntax errors, so I assume the scripts will not actually compile with 6.0. I tested...
  17. Jack

    OSI Accurate Bounty System

    Cheers! It took me some time and thought to get this to be fully drag drop compatible. Hope it serves the community well.
  18. Jack

    OSI Accurate Bounty System

    Jack submitted a new resource: OSI Accurate Bounty System - A drag-drop compatible, OSI accurate bounty system. Read more about this resource...
  19. Jack

    OSI Accurate Bounty System 1.02

    This is an OSI accurate bounty system that was disabled with publish 16, June 2002, which coincided with the removal of stat loss for player killers. It is completely drag drop compatible (tested versions: RunUO 2.2, RunUO 2.5, ServUO current). It is compatible with the account gold system that...
  20. Jack

    What is ServUO's status compared to RunUO?

    I developed UOLL from a fresh copy of 2.5, I didn't opt out of any of the updates. Desyncing definitely seems to happen a lot when PvPing on foot. I've never attempted to find out why due to how difficult it is to reproduce, some days there might be no desyncing at all and others it happens 5...

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