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  1. AsYlum

    CentrEd+

    Here is a copy of setup page from centred+ site https://dev.uoquint.com/projects/centred/wiki/Start_and_server_setup
  2. AsYlum

    CentrEd+

    Clients after version 7.0.24 uses uop so there are no mapX.mul files. Try this for map0 just adjust paths. You should have separate copy of map/static files for ced server and separate for client. Trying to read and edit same files in ced will fail. I keep my cedserver files in ced directory...
  3. AsYlum

    Removed Unused

    If you mean this graphic then yes but what do you plan to achieve? Removing those will have very small effect on overall file art size as uo files are constructed in a way that when you have same graphic multiple times in a file then all items point to one place so it's saved only once in...
  4. AsYlum

    VMulPatcher v0.2 alpha

    https://bitbucket.org/Mudraon/vmulpatcher/src/master/
  5. AsYlum

    uo fiddler

    Which version of UOFiddler are you trying to run? What's under Details? If it's not latest then try Release UOFiddler version 4.9.12 · polserver/UOFiddler and let me know is the error still there.
  6. AsYlum

    Client Patching

    You will find patch server script in there :) I think one of them contains instruction how to run it and what to change in uo.cfg to make it work.
  7. AsYlum

    Hues Editing and Issues

    Hues.mul is fixed length file so there is only 3000 indexes available. But you can edit existing ones, not all are used.
  8. AsYlum

    UOFiddler Facet tab crashes

    Can you share the facet files? If yes then I can try to locate the issue. Without it it will be hard to guess what's wrong :)
  9. AsYlum

    UO:T2A graphics under client 5.0.9.1

    Just make the copy of your uo files for server. Don't use them in client and server at the same time.
  10. AsYlum

    CentrEd+

    Start cmd line or powershell and run cedserver.exe from it to see where it fails. Probably files setup and flags are wrong. Depending on your client version you may need to enable .uop flags and adjust the block size of the map.
  11. AsYlum

    EnhancedMap

    Releases · andreakarasho/EnhancedMap there is release on github. It should work fine.
  12. AsYlum

    UO Fiddler

    Well in general tiledata only support ASCII labels that are 20 characters long so it can kinda work with diacritics but only with the subset from ASCII range. Can you give me an example of test string that can't be saved? Older versions used default OS encoding when exporting/importing CSV for...
  13. AsYlum

    CentrED+ problem with cedserver

    I don't use ced+ much but I've managed to run it and did few changes in files. So far it looks like it just works.
  14. AsYlum

    CentrED+ problem with cedserver

    <Map> <Map>map0LegacyMUL.uop</Map> <StaIdx>staidx0.mul</StaIdx> <Statics>statics0.mul</Statics> <Width>896</Width> <Height>512</Height> <Prefix>0</Prefix> <Format>0x1C</Format> </Map> <Tiledata>tiledata.mul</Tiledata> <Radarcol>radarcol.mul</Radarcol> This...
  15. AsYlum

    [ServUO] Changing a cliloc into a name.

    what is BaseDyeInfo? it looks like it's not a part of official repository code
  16. AsYlum

    Mount IDs

    Is it mount type? I don't really know any animation names in classic client :) Something described as saber-tooth is under body id 1416 Startics says it's not mountable so that's why you don't see graphic id here ;) Sabre-Toothed Tiger - Stratics Community Wiki
  17. AsYlum

    instruction videos

    There is one guy that created some videos https://www.youtube.com/user/otimpyre/videos for dealing with art stuff. I've also seen few bout centred (German but still kinda helpful if you don't know the language)
  18. AsYlum

    Mount IDs

    Here is the hardcoded list from one of the recent uo clients left is the graphic id for mount item and right is which animation will be mounted when mount item is equipped: Also available in CUO source code: ClassicUO/Item.cs at e6b3c0f8f0ee55b81222197fdd158e0d71cb74b7 · andreakarasho/ClassicUO
  19. AsYlum

    Looking for UOFiddler Sound expert to help with a problem

    Well it looks like the client itself somehow limits max sound id. But I don't know how it's doing this. Replacing sounds works just fine. But for any client version nothing can be added past it's max current sound id (for version 6.x it's 0x5D0, for v7.0.15 it's 0x669 and for more recent clients...
  20. AsYlum

    Looking for UOFiddler Sound expert to help with a problem

    If you export existing sound from uo files and import it on that slot does it work? Which version of UOFiddler are you using?

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