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  1. AsYlum

    UOFiddler question

    ? I'm not sure what is your problem "weight less than the original"? You mean file size or what exactly is the problem? :)
  2. AsYlum

    UOFiddler question

    Just use levels or something in graphic app and make sure 0,0,0 is 8.8.8 if you want to have "black" in yoru picture. Should be ok with being this close to black. By default uo treats "true black" 0,0,0 as transparent.
  3. AsYlum

    UOFiddler question

    colors :) Black and white are considered transparent. So outside of the backpack you have colors close to black that's why those stay there and inside the backpack you have 0,0,0 so full black which gets removed.
  4. AsYlum

    where are ContextMenuEntry defined?

    It's a cliloc but you have to add 3000000 to your number. For example: 3006201 is You can find more in packet definition. Context menu popups are in 0xBF packet sub-command 14 PenUltima Online ( POL )
  5. AsYlum

    Quick question relating to skills.cs

    You can usually take a look at the constructor so it can give you some hints ServUO/Server/Skills.cs at master · ServUO/ServUO First three red are str/dex/int gain properties but looks unused. The last but one red false is about masteries and last one is UseWhileCasting so this is probably self...
  6. AsYlum

    Free slot vs Unused Tile

    Usually there is no difference but from what I remember some indexes may not work for certain tiles. Like for example weapons. There is also set of hardcoded "sittable" items so you can't really add new chairs/benches in regular classic client.
  7. AsYlum

    Glass like item? [translucent/transparent] Custom item

    Do you have an example maybe?
  8. AsYlum

    Glass like item? [translucent/transparent] Custom item

    There is no such thing from what I remember. The only option may be to use 2 tiles but this may look weird depending on how client decided to render tiles.
  9. AsYlum

    Glass like item? [translucent/transparent] Custom item

    Transparency applies to whole tile there is no partial transparency. There is only partial hue which colors grey pixels.
  10. AsYlum

    Fall from high ground ''Ouch!''

    Hardcoded in the client
  11. AsYlum

    CentrEd+

    Are those art files from other client what modifications have you done to original client assets? Something went wrong and you just have to revert to previous backup and start again :)
  12. AsYlum

    CentrEd+

    I have zero idea what modifications have you done to your asset files and how. So This may be due to multiple things Sometimes people tend to mix old files with new clients and doesn't update file lengths properly. Or do all sorts of different copy/paste asset actions and in the end corrupt...
  13. AsYlum

    CentrEd+

    That name comes from tiledata so something is wrong with your tiledata probably. Do you have mul and uop files mixed in your client folder? Maybe you have different contents of those art mul/uop files and depending on application it picks up different files?
  14. AsYlum

    CentrEd+

    Have you tried deleting ced+ client cache?
  15. AsYlum

    CentrEd+

    I never remember combination of those flags exactly hence the multiple options :) Wrong combination causes server to crash so yea that can happen.
  16. AsYlum

    CentrEd+

    It's Format, try 0x8, 0xC, 0x10 or 0x18 Setup was on old page but domain is now gone. Btw. Don't post full file as those hashes under user can be bruteforced through rainbow tables into actual password. So you can accidentally leak your password when you don't intend too.
  17. AsYlum

    CentrEd+

    depending on the client files version ML, SA, HSA+ you may need to adjust your flag in cedserver+ configuration. What is your current value?
  18. AsYlum

    Khal Ankur Animation

    UOFiddler can only read subset of uop files. Animations are not on the list.
  19. AsYlum

    Centred+ tile height problem

    do you have textures for that land tile? if tiles are flat and tiles close to yours are also on the same Z leve client uses landtile graphic but when there is Z difference it switches to render using textures. If texture is missing then you get black thing. landtiles with textures are connected...
  20. AsYlum

    Trouble acquiring older map/facet .mul files for Trammel, Felucca, Ilshenarr, and Malas

    Map is in either mapX.mul for older clients and in mapXlegacumul.uop for newer clients. If you want to load older map in newer client you have to convert mul to uop and make sure that the map has ML+ size if it's really old client map like less than v5.x then you probably have to resize map and...

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