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  1. Fraz

    Launcher CPPGameLauncher 2021-06-23

    A game launcher/updater/patcher written in C++ for the Windows platform.
  2. Fraz

    UniversalGameLauncher

    Fraz submitted a new resource: UniversalGameLauncher - Universal Game Launcher Read more about this resource...
  3. Fraz

    Launcher UniversalGameLauncher 2021-06-21

    Avoid the broken link on the Github site for the updates.xml, use the example below Easy to use and customize Version checking/Auto updating of your game Grab XML data from the server to display things like the built-in patch notes Will work with games from any game engine (Unity, Unreal Engine...
  4. Fraz

    Mobs killed and spawn back in "freely" bug!!!

    In Barracoon.cs you have the base.OnDeath contained within a random occurrence.. public override void OnDeath(Container c) { if (Utility.RandomDouble() < 0.2) //was 0.3 { switch (Utility.Random(1)) { case 0...
  5. Fraz

    https://github.com/teSill/UniversalGameLauncher

    https://github.com/teSill/UniversalGameLauncher
  6. Fraz

    error CS0120: An object reference is required for the non-static field, method, or property 'DemonicSamurai.Despawn()'

    Change m_TTL = DateTime.Now + TimeSpan.FromSeconds(3600); to m_TTL = DateTime.UtcNow + TimeSpan.FromSeconds(3600);
  7. Fraz

    How do I add house placement tool to architect vendor?

    What do you have your era set to? Maybe scratch that if current ServUO.. he should have it for any AOS+ server. SBArchitect.cs
  8. Fraz

    Help for Adventure's mysterious corpse lag (runuo)

    Unless that is working server source in the Utilities folder..? :D
  9. Fraz

    Help for Adventure's mysterious corpse lag (runuo)

    I posted it, you must be looking past it on accident.. for (int k = 0; k < EquipItems.Count; ++k) { Item item2 = EquipItems[k]; if (!items.Contains(item2) && item2.IsChildOf(from.Backpack))...
  10. Fraz

    Help for Adventure's mysterious corpse lag (runuo)

    Did you add the above checks to Corpse.cs? 1614710691 Before this.. for ( int i = 0; !didntFit && i < items.Count; ++i ) { Item item = items;
  11. Fraz

    Help for Adventure's mysterious corpse lag (runuo)

    The only thing that really stands out to me, is this loop check (below) is being run in ServUO ahead of the one you have here, and is missing in 'Open' of Corpse.cs for (int k = 0; k < EquipItems.Count; ++k) { Item item2 =...
  12. Fraz

    Help for Adventure's mysterious corpse lag (runuo)

    Thanks missed that, and had the same problem! lol 1614637913 Is there no override for AddItem in Container.cs? Wouldn't we need Item.cs?
  13. Fraz

    Help for Adventure's mysterious corpse lag (runuo)

    Item item = items; to Item item = items [ i ];
  14. Fraz

    Chest-like bank

    Gotcha.. I understand better now. Not a different looking container, an actual different container. You may find some ideas looking at how corpses are handled, or even better I think there is a Bag of Sending in the resources or somewhere, maybe.
  15. Fraz

    Chest-like bank

    Well no.. you just need to figure out the catagories you need.. and make the proper adjustments.. could be by any property. Gender, race, guild w/e..
  16. Fraz

    Oz's Static Gump (An in Game Pandora's Box)

    Hello.. thought I'd mention this since I'm here.. :) int index = (page * 10) + i; if (index >= m_Types.Length) break; // <-- Needs added
  17. Fraz

    Personalized Container gumps

    Fraz submitted a new resource: Personalized Container gumps - Misc Read more about this resource...
  18. Fraz

    Personalized Container gumps

    public override void DisplayTo(Mobile to) { ProcessOpeners(to); NetState ns = to.NetState; if (ns == null) { return; } if (to is PlayerMobile pm) { if (pm.Name ==...
  19. Fraz

    Chest-like bank

    Add this override to any container, and adjust the conditional to your need.. I used Name prop as an example.. public override void DisplayTo(Mobile to) { ProcessOpeners(to); NetState ns = to.NetState; if (ns == null) {...
  20. Fraz

    Targeting Land Tiles

    Where you were targeting, and what you were calculating were different spots. So it was where your char was standing, not what you were targeting that was being processed. The fix I showed works perfect. P.S. Statics are handled above where LandTarget is in HarvestTarget.cs..

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