Great idea, I'll add a delay in the next update
Of course, had some of these for years, just been going thru and kind of updating them and finally releasing them
:O I honestly didn't even realize there were already auras for monsters
Edit: After looking into the built in one, I do feel like mine is easier to customize for shard owners,so at least it wasn't a total waste of time :P
What is this?
This command allows players to point at [people, items, the ground, static objects, etc]
Installation
Put it in Scripts/Custom/
Usage
[Point and target something
What is this?
This is an easy to use drag-and-drop PM/DM system.
Installation
Drag ArrowPM folder into your Scripts/Custom/ folder: Scripts/Custom/ArrowPM/
Check out SETTINGS.cs for all the customizations your heart desires.
Usage
By default you can use [pm or [msg
Note: Anywhere you type...
Try adding your map to Scripts/Gumps/Go/GoGump.cs
public class GoGump : Gump
{
public static readonly LocationTree Felucca = new LocationTree("felucca.xml", Map.Felucca);
public static readonly LocationTree Trammel = new LocationTree("trammel.xml", Map.Trammel)...
Bittiez submitted a new resource:
Search command - Use [Search to generate a search link that players can open via a deed
Read more about this resource...
What is this?
This will create an item deed that when double clicked, will open a browser to a url with the specified search terms.
Usage
Type [Search some search terms here
Installation
Drop it in your Scripts/Custom/ folder
Customize it with your own search url
Edit lines 9 & 10...
Bittiez submitted a new resource:
Custom Loot [No core modifications required] - Add your own custom loot to monsters easily, with no modifications to core files required.
Read more about this resource...
What is this?
This is a very simple, easy to use way to add your customized loot to monsters in game.
Why is this different from other loot systems? It requires 0 core modifications, simply drag and drop.
Installation
Drag CustomLoot.cs into your Scripts/Custom/ folder.
Edit CustomLoot.cs with...
Bittiez updated Monster and Item Auras! with a new update entry:
[+ Effect Aura] [Fixed bug if item is equiped] [Updated healing aura]
Read the rest of this update entry...
Effect Aura
This has no real purpose other than to demonstrate using a particle effect on targets, you can see the example with EffectCloak.cs
Other changes
-Fixed a bug with items equipped that have auras on the item, before they would act the same as if the item was on the ground, now they...