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  1. Summer and Fall Player gift Ideas?

    Maybe with sun tan lotion people can get darker skin hues. that would be interesting.
  2. Summer and Fall Player gift Ideas?

    You know its too bad after all these years theres still not a real ball in UO. Sure theres skullball, but no other graphics for balls that I know of. If there was maybe a beach ball game could be made.
  3. Summer and Fall Player gift Ideas?

    ya or build up on it adding more random items each year. Thats what I usally do with the trick or treating scripts I picked up.
  4. Summer and Fall Player gift Ideas?

    If I do the sun screen as fire resistance, Id prob do sweet tea as ahhh dono, maybe a fall reward?
  5. Summer and Fall Player gift Ideas?

    I thought about the sand castles. Isnt there a set of mini houses? could use those hued 51 or so :D For the pond that sounds good, and I could make a double click method for it for a back yard fishing pond. :D I did the roses and flowers for mothersday/may rewards ;) Is there a food or herb or...
  6. Summer and Fall Player gift Ideas?

    So I had this idea a while back using the automated staff members, as a gift giving thing. The idea I wanted to do is, every month a player can talk to the automated staff and receive a gift for that month. Most is obvious stuff like winter decor for Jan, Valentines for Feb, easter for april...
  7. A Clock/Time Error trying to figure out.

    Doh! Not why I didnt think of that. Its prob still a bit more complex then it needs to be, BUT what I did was: int hours, minutes; Server.Items.Clock.GetTime( Caster.Map, Caster.X, Caster.Y, out hours, out minutes ); if ( hours <= 5 || hours >= 18 )...
  8. A Clock/Time Error trying to figure out.

    I tried copying the whole time part from the clock script into the spell at various locations, and seem to get the same errors no matter what I do lol. I don't guess theres an easy way to replace this line that would be easier to see if its night or not? Like how does the world know when its...
  9. A Clock/Time Error trying to figure out.

    I'm trying to figure out how to make this work. So far I'm stumped. This same but of code works in my PM script, but doesnt seem to want to compile in the spell i've created. What it's supposed to do is, when a creature is cloned, if its night time, make them a werewolf instead of a human...
  10. An annoying crash I cant figure out.

    Yes that seems to work. Just removed the whole can swim part since that wont ever be effecting them. I do agree that it will prob need a Dazed timer eventually, But for now just getting reknocked off your horse works good enough for me lol. Thanks! Knew it was something simple just a brain...
  11. An annoying crash I cant figure out.

    Oh I'll switch that around and see if that works lol
  12. An annoying crash I cant figure out.

    The Savage Rider cs is pretty much all there is. the dismount ability for refrence is borrowed directly from the Dismount Weapon ability which works with out a crash. The savage seems to work sort of, you see yourself getting dismounted when you fight them but it crashes the same instance.
  13. An annoying crash I cant figure out.

    From the old savage rider script.
  14. An annoying crash I cant figure out.

    I got an old set of scripts from Poe that I been trying to get to work. I use the method in other scripts so more then one of them are crashing. I cant seem to figure out why the dismount ability works fine, yet this crashes, and it seems like its the same code. Exception...
  15. adding special effects that cause dmg. how to implement?

    Hey that worked! (ultimate hider compiled too im in shock considering how old it is!) thanks on both accounts! Effects.SendLocationParticles( EffectItem.Create( m_Point, m_Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 1154, 0, 0, 0 ); It ended up being dark green but thats cause of hue...
  16. adding special effects that cause dmg. how to implement?

    Ah that explains why I couldnt find it. I actually have a good allspells system I been with that project from the beginning and actually created the ranger spells under my RunUO username MetallicSomber. There kinda primitive now looking back on them lol. Im out of practice now and get stumped...
  17. adding special effects that cause dmg. how to implement?

    lol this harder then I thought it would be for a simple hue change. I was looking at the sleep field spell how it changes the hue of the standard fire field, but that uses a internal item in a much different method then the flamewave. By the way where is that flamewave scrpt located in the...
  18. adding special effects that cause dmg. how to implement?

    I had Ultimate hider at one time but I couldn't remember what it was called to find it again lol. Putting that 1154 on the end of the code like that didn't change the hue like I thought it would though.
  19. adding special effects that cause dmg. how to implement?

    I used the above code in a script im working on for a spell but I cant seem to figure out how to change the hue of the flames. I tried this and it didn't seem to effect anything: Effects.SendLocationParticles(EffectItem.Create(m_Point, m_Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052...
  20. My Updates Questions, and Oddity Tread

    I figured out part of the problem with my vendors changeing names and such, They are on the Nurem's Distro and it is set to go inactive if no one is arround, BUT that doesn't help with my decard cain becomeing a beared woman after restarts lol. I got one other question too, When you are trying...

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