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  1. PigPen

    Skill Mod problem

    I have a shard running on RunUO version 2.1 We discovered a problem with a piece of equipment I made for our shard. The problem is: The item adds some Skill Mods when equipped but if the server goes down or if the server is rebooted then the Mods stay on the player but they no longer get...
  2. PigPen

    Struggling with an Evo Script

    My Shard runs on RunUO version 2.1 I am using Xanthos Evo system for my Evo creatures but am having trouble trying something new (for me) during the evolution process from one 'Stage' to the next 'Stage'. I have the EvoMount's starting ItemID for the graphic used when being ridden set at...
  3. PigPen

    Problem getting UsesRemaining value through to the script's Timer

    Well I can think of two words . . . Wow and WOW. I appreciate this a lot both for speed and for success. You not only helped me solve a problem, you also taught me something that I hope will avoid a similar one later. While I'm not great at 'speaking C# I do know enough of it to appreciate...
  4. PigPen

    Problem getting UsesRemaining value through to the script's Timer

    I have worked on this script now for over three days. Yes I know . . silly fellow. I have been trying to make a quest reward 'Shroud' with the following features: 1) it turns the wearer Invisible 2) it increases the the wearer's Hiding and Stealth skill while worn 3) it gets removed after a...
  5. PigPen

    Trying to improve Chance to get a 'specific' Skill Gain

    I am hoping for some guidance relating to skill gain on a specific skill. My players have had almost zero luck gaining the 'Hiding' skill above 104 so I have been trying to make it easier for them to gain that skill (not all skills - just 'Hiding'). I found this in Skills.cs: public...
  6. PigPen

    How to make NPCs who are hired for free?

    I take 'zero' credit for this. I did not write it and in fact I do not use it on my shard. It was written by Haazen and It was given to me by . . hmm . . cannot remember by who. It is quite old and was written for RunUO. Anyway maybe you can tinker with it for your shard so he works for 'no...
  7. PigPen

    Problem with 'OnTarget' and 'MoveToWorld'

    Hi Lokai I can't thank you enough for the fast reply and for setting me on the right track with your example. It did give me a small hiccup (no biggy). For anyone's information . . 1) At first it did not compile because LandTarget does not contain a definition of 'Map'. To solve that I used...
  8. PigPen

    Problem with 'OnTarget' and 'MoveToWorld'

    *I have a RunUO Version 2.1 setup on my shard* Well . . I have driven my brain to mush on this one with no luck so . . here I am looking for a lesson. I made a Trap item and now I am trying to make a TrapperKit so players can DBL Click on the Kit then select a LandTile on which to place the...
  9. PigPen

    New Pet (samaurai mount) not obeying Orders

    Special thanks to Quasar for pointing me to the 'public virtual double GetControlChance(Mobile m, bool useBaseSkill)' section in BaseCreature.cs With that pointer I was able to do an override for Bushido on this creature which allowed Samurai to control it. Greatly appreciated Quasar *bows*
  10. PigPen

    New Pet (samaurai mount) not obeying Orders

    I have a Server running RunUO v 2.1 I am trying to make an minor Evo version of the Lesser Hiryu that can be hatched from an egg and used as a pet/mount by players who have 'Bushido' but no 'Taming' or 'Lore' skills. (Looking to have a Samauri mount). I have partially succeeded but the...
  11. PigPen

    Struggling with Variables

    Thank you SkyFly for the fast reply and for the very clear lesson on my problem. I learned something today and am greatful *bows*
  12. PigPen

    Struggling with Variables

    I am have a Server running RunUO V2.1 and I am trying to make a NPC who will trade SOS scrolls for Fishing Nets but I have run into a problem in the Gump being used for the trade. After hours of trying variations on this . . my scripting ability is simply not up to the task. Can anyone see a...
  13. PigPen

    OnDragDrop will not work for me

    Thank you both . . you set me on the right track. Initially the suggestions did not work with the 'OnDragDrop' that I posted above but they made me realize . . I was not getting a message displayed because the script was not able to establish whose or what Netspace. I needed to connect...
  14. PigPen

    OnDragDrop will not work for me

    Thank you for your reply. So I tried using . . . this.PrivateOverheadMessage( MessageType.Regular, 1153, true, "Thank you. The Self Repair Deed is in your backpack.", this.NetState ); . . . as you suggested but the result is the same. No message appears (overhead or otherwise). It remains a...
  15. PigPen

    OnDragDrop will not work for me

    Okay . . it's time for me to get a scripting lesson. I have worked on this for several hours and I'm sure the obvious is eluding me. I have an OnDragDrop section in one of my Quest Givers. Everything complies but it does not 'fully' work. I want the QG to give an Overhead message depending on...
  16. PigPen

    UO Architect Question - Doors

    Hi I have been creating some new houses for my shard and in my latest design I wanted to have an iron gate at the entrance instead of metal or wood doors. I don't know how to do this and have not found the answer anywhere in my searches. For the Houses.cs script I did find this information...
  17. PigPen

    New Mounts . . Looking for Help . . Willing to Pay

    So . . the quest for success continues but still eludes me. Nothing I try works. I just can't get my head around the process and probably don't have the talent to make the graphics. I do have copies of tiledata.mul and anim.mul containing the mounts I seek that someone uploaded and posted...
  18. PigPen

    UO Architect problem with Storage and Secures

    I looked but could not find anything for Hue. May have missed it. Would love that option. It would solve half the problem but the biggest half.
  19. PigPen

    UO Architect problem with Storage and Secures

    Interesting Milva. All of the work I have done (4 houses) was Pandora built then saved in UOA but none of the Huse changes carried over and none of the Names I gave to bits and parts carried over. I am starting to think that . . if you want special Hues and/or Names for parts then you need to...
  20. PigPen

    UO Architect problem with Storage and Secures

    Well . . with the help from Falkor I have got my UO Architect working well and have been creating some new houses for my players. There are however, two things I discovered that would be nice to sort out (if UOA can do it). 1) If I add something to a building being created and give it a name...

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