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  1. PigPen

    UO Architect problem with Storage and Secures

    Thank you again *smiles* I will look into that for sure.
  2. PigPen

    UO Architect problem with Storage and Secures

    Thanks to Falkor the problems that brought me here have been solved but I have noticed one remaining 'Glitch' with my use of UO Architect that I did not see before. When I look close at my finished product I see that it has inserted (or moved) whatever item I used for the north west corner of...
  3. PigPen

    UO Architect problem with Storage and Secures

    Many Thanks my friend . . I now have something to chase down. Looking forward to that tomorrow. Cheers 1611474758 Okay . . could not wait. Thank you! Thank you! Your suggestion solved all outstanding problems. *bows*
  4. PigPen

    UO Architect problem with Storage and Secures

    After all this time (years) . . I started playing with UO Architect to add some additional fun for the players on my "RunUO 2.1" shard. It took me a while but I've made good progress thanks to the great Tutorial here by Fireball...
  5. PigPen

    Leader Board for Quests Completed

    Thank you Lokai . . . looking at this from the memory (at the time) of a non-scripter, it appears to be exactly what I'm remembering. This is most likely what was used to make that system work. I am no expert on the XMLQuest system but I assume what you set out above would only work with quests...
  6. PigPen

    Leader Board for Quests Completed

    Years ago (in my player days about 14 years ago) I played on a Freeshard that had a neat Gump that popped up to show who had completed what quests and how many points they has accumulated by doing so. I think (but could be wrong) that the Gump was accessed by players 'clicking' on the Quest...
  7. PigPen

    Those darn Tags. Here is one I can't solve

    (I have a shard using RunUO version 2.1) This should be easy but I can't get it working. I deeply apologize . . I noticed something with this script after posting. I need to test it as well before crying for help. *bows*
  8. PigPen

    Send a Gump to a dead player ??

    Thank you everyone (especially Djeryv and Juzzver). I had been checking for ControlMaster and SummonMaster but the script was also checking for null and Alive. I had not noticed the Alive check and needed to remove it. Much appreciated for putting me on the right path *bows*
  9. PigPen

    Send a Gump to a dead player ??

    I have been working on a new Quest wherein several of the Bosses send a Gump (with options) to players when the Boss dies. My problem is that some players use pets to fight and in some cases they die but the pet carries on fighting and kills the Boss. When this happens the Player does not...
  10. PigPen

    a Timer is giving me Grief

    *OMG* Thank you Juzzver . . . devils in the details . . . much appreciated. *bows*
  11. PigPen

    a Timer is giving me Grief

    I am trying to make a Token that a player can use to grant him Temporary Immortality (Blessed) for 60 Second. I have the script done and it compiles with no errors but it does not work as intended because it seems the the Timer is not functioning. *I have never been good with Timers* So . ...
  12. PigPen

    New Mounts . . Looking for Help . . Willing to Pay

    That is for sure. I have tried this many times and just get no where. I am pretty much resigned to the fact I am clueless working with these different files types and 3rd party programs. For me it has been a long and frustrating experience. I am still prepared to pay for the experienced help if...
  13. PigPen

    New Mounts . . Looking for Help . . Willing to Pay

    Thank you Anon. I have tried most of that in the past and simply messed up along the line. I do really appreciate your time on this and your reply.
  14. PigPen

    New Mounts . . Looking for Help . . Willing to Pay

    It is possible some may have missed this and it is possible some may not realize I will actually pay $$ for help on this project I cannot do myself. I am hoping for Christmas to come early so if you know how to make these steeds possible . . please PM me to discuss what files you need from me...
  15. PigPen

    New Mounts . . Looking for Help . . Willing to Pay

    Sorry . . I forgot to add (if it helps): My Server is using RunUO Version 2.1 Build 6905.732 with a UO client patched to 6.0.14.4 Thank you for looking at this and considering the issue I am having.
  16. PigPen

    New Mounts . . Looking for Help . . Willing to Pay

    I know this is different but I have hit the wall. I have a Server running RunUO Version 2.0 and have tried (a number of times and always failed) to create some new mounts for my Server. I have searched and tried many things on this project (off and on) over the past few years. Obviously I am...
  17. PigPen

    Problem with 'Group Members' at a 'Champ Spawn'

    Thank you everyone and . . special thanks to Visam for the syntax and Falkor for turning my lights on. This works perfectly and gives me the flexibility to grant special rewards based on the number of participants causing damage to the Champ. I really appreciate the help folks. *bows*
  18. PigPen

    Problem with 'Group Members' at a 'Champ Spawn'

    Thank you Visam . . but yes kfritz411 . . that is what I am trying for . . . . in an attempt to encourage/reward for Group Champ activity I am hoping to offer a bit better rewards for group members (who contribute to damage) based on how many are involved and doing damage.
  19. PigPen

    Problem with 'Group Members' at a 'Champ Spawn'

    Still at it and still losing. Falkor and kfritz411 got me thinking I should move my attempt (to give special rewards) out of the OnDeath section of BaseChampion.cs so I have been trying several variations working in the 'GivePowerScrolls' and 'GivePowerScrollTo( Mobile m, PowerScroll ps )'...
  20. PigPen

    Problem with 'Group Members' at a 'Champ Spawn'

    Thank you Falkor. I hear you about 'c' in OnDeath and that is one option. However . . . I really wanted to drop the Reward into the backpacks of those who were doing damage to the Champion. There might well be others attending who were more observers than participants. Also did not want to set...

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