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  1. PigPen

    Problem with 'Group Members' at a 'Champ Spawn'

    I have a Server using RunUO - [www.runuo.com] Version 2.1, Build 6905.732 Core: Running on .NET Framework Version 4.0.30319 Core: Optimizing for 12 64-bit processors A week ago I decided to tweak the rewards dropped when a Champion is killed. My hope is to encourage more 'group activity' and...
  2. PigPen

    Ouch . . Live Server Crash Today

    Oddly . . I did a search and I have 31 monster scripts using the exact same SendEBolt section I posted above and I have not experienced this problem until today. Also . . in my search I found two additional (much older) scripts that have the SendEBolt section but neither of those two use any...
  3. PigPen

    Ouch . . Live Server Crash Today

    I am using RunUO Version 2.1 and today I had a live Server Crash. I am having a problem understanding exactly why. The 'Crash Log' indicates a NullReferenceException and it seems the problem is in the 'SendEBolt' section of the script. I have looked closely at 'SendEBolt' and believe I have my...
  4. PigPen

    Problem with Bank Checks

    Holy crap Batman . . *doh* . . I had no idea those bankers were that smart. *grins* Thank you so much PyrO Much appreciated. *bows*
  5. PigPen

    Problem with Bank Checks

    I have a NPC who sells items to players as a 'Gold Sink'. I have no problem when he sells items for gold coins but keep getting errors when I try to have him sell for Bank Checks. I would like to solve this so players do not need piles of Gold coins in their bank for transactions. Here are...
  6. PigPen

    Xantos Shrink System

    I don't know if you solved this or even if the following will help but I checked over my Shrink Files for 'Blessed' and found it in four places. You might want to look at yours. FIRST - In ShrinkCommand.cs . . look under the section: protected override void OnTarget( Mobile from, object target...
  7. PigPen

    Problem getting a Skill Gate script to Compile

    Perfect! Thank you GoldDraco13 . . I really appreciate your help on this one. *bows*
  8. PigPen

    Problem getting a Skill Gate script to Compile

    Okay . . I have been working away with my limitations . . I changed this . . foreach (SEntry entry in Skills.Where(entry => info.IsSwitched(entry.SkillID))) { m.Skills[entry.SkillName].Base = SkillGate.AmountToRaiseTo; } to this . . foreach...
  9. PigPen

    Problem getting a Skill Gate script to Compile

    Hi, I'm a newb (or semi-newb if that's not rude) and having trouble getting a script running on my shard. The script was downloaded from Servuo and was posted by TwilightRaven a couple of years ago. It appears to be exactly what I need. I believe the problem is my RunUO and .NET versions and...
  10. PigPen

    Xantos Shrink System

    Look at the top of your Craft file. Did you add . . . using Xanthos.ShrinkSystem;
  11. PigPen

    New Custom Creature Causing a Crash

    This one has got me stuck so I would appreciate any pointers from the community. When I use a Bonded Pet to slay this monster the lights go out. I have looked it over and tried following the scripts through but am at a dead end (no pun). Help is greatly appreciated. *bows* Here are two...
  12. PigPen

    Xantos Shrink System

    You should be able to use a text editor to open and change the .xml file unless you computer has changed the 'Permissions' on the file or the folder it is in.
  13. PigPen

    Invasion System

    Thank you Ravenwolfe. I have downloaded it and will check it out. Greatly appreciated. *bows*
  14. PigPen

    Invasion System

    Ravenwolfe . . . "Sorry I've been away so much. I have the next release being beta tested so hopefully will release soon. It will have a progress gump for players (Thanks @Voxpire ), cleaner spawning mechanism, and an easier way to schedule invasions (set the actual date and time or how many...
  15. PigPen

    Switching Monster AI to Different AI if Hits or Mana low

    Thank you Falkor . . . that worked perfectly Much appreciated.
  16. PigPen

    Switching Monster AI to Different AI if Hits or Mana low

    Thank you . . I will try that and post how I do
  17. PigPen

    Switching Monster AI to Different AI if Hits or Mana low

    So if I am understanding . . . the answer might be found (not in the creature's script) but by creating a new AI which acts differently (like a AI_Mage or a AI_NecroMage or a AI_Melee) depending on the creatures Hits and/or Mana. Interesting . . Am I on the right track? Thanks
  18. PigPen

    Switching Monster AI to Different AI if Hits or Mana low

    Sorry . . here is a sample of what I tried inside the Monster's Script. //********************************************* // AI switch after Hits below 200 //********************************************* public virtual void AlterSpellDamageFrom(Mobile from, ref int damage) {...
  19. PigPen

    Switching Monster AI to Different AI if Hits or Mana low

    First . . sorry . . I have tried several searches but either my topic is not hear or I am not using correct search criteria. I am trying to create a custom monster that will switch from one AI to another AI depending on the status (level) of their Hits or Mana. Has anyone tried this? Is this...

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