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  1. Voxpire

    cannot convert from 'string' to 'int' trying to replace a cliloc

    You can use an argument-based cliloc number for the secondary description and provide a custom string format for it via another argument of the BuffInfo constructor. BuffInfo.AddBuff(from, new BuffInfo(BuffIcon.Bless, PRIMARY, SECONDARY, TimeSpan.FromMinutes(1.0), from, "CUSTOM DESCRIPTION"))...
  2. Voxpire

    WIki Page for VitaNex?

    The wiki no longer exists (it didn't get filled out)
  3. Voxpire

    Vita-Nex throwing 240 errors on mostly fresh build

    Upgrading the host project to .net 4.8 will resolve the majority, if not all of the compile errors.
  4. Voxpire

    Vita-Nex throwing 240 errors on mostly fresh build

    It isn't compatible with older versions of ServUO, or the current 'master' branch.
  5. Voxpire

    Vendor drop down menus?

    ContextMenus can be enabled in previous expansions by appending CharacterListFlags.ContextMenus to the CharacterList.AdditionalFlags property. The easiest way to achieve this is to edit Scripts/Misc/CurrentExpansion.cs [CallPriority(Int32.MinValue)] public static void...
  6. Voxpire

    Cant access server locally

    If everyone else outside your pc can connect but you cannot, then that is the opposite to the issues people usually have. Do you see any connection attempt in the console when you try to login locally? Make sure you are definitely using the correct ip to login (razor/steam/cuo), any ip that is...
  7. Voxpire

    Cant access server locally

    Read the readme file in the Config directory, then remove the @ from your cfg settings
  8. Voxpire

    Attempting to Setup Capture The Flag

    So it turns out it's the tooltips that are preventing the teams from being clicked... if you comment the AddTooltip lines from the gump that come after AddHtmlButton, they will start working again.
  9. Voxpire

    I'm asking you a question because I'm curious about the tree collection once again.

    The harvest tile arrays are actually sorted for you with Array.Sort, so feel free to make them messy :P -- That code has to do two jobs, it treats tiles as sequential or ranged and the "dist" computation is a convoluted way of doing an equals or within-range check. The type of comparison is...
  10. Voxpire

    Skill Cap question.

    The short answer is yes. Looking at the power scroll code should show that setting individual skill values and caps is possible.
  11. Voxpire

    I'm asking you a question because I'm curious about the tree collection once again.

    If they are for Lumberjacking, you must add them to the master list.
  12. Voxpire

    I have a question about the color of the EffectID.

    You must add EffectHue yourself. Copy EffectID and rename it.
  13. Voxpire

    I have a question about the color of the EffectID.

    https://github.com/ServUO/ServUO/blob/pub57/Scripts/Items/Equipment/Weapons/BaseRanged.cs#L221 There is another overload method for MovingEffect that takes two more arguments; hue and render. You can add an EffectHue property to match EffectID and then use it...
  14. Voxpire

    how to change container max item

    https://github.com/ServUO/ServUO/blob/pub57/Server/Items/Container.cs#L140 Via [props or some code in character creation if you want it to apply to all new characters.
  15. Voxpire

    HouseFoundation.cs question

    Yes, it is using the arbitrary measurement of the width or height to determine how many floors it should support. It makes an assumption that all multis that are at least 14 tiles wide or long should support the full 4 floors. The client is hard-coded in a similar way, in that it knows how many...
  16. Voxpire

    I was wondering if there was a way to use another region's language.

    Unfortunately it does not seem possible; the MobileStatus packet only encodes using ASCII.
  17. Voxpire

    ServUO 57 and ServUO 58. Major Changes Questions

    The plan for P58 is to restore most of the API that was originally removed when the expansion checks were gutted out. The expansion checking and related features will be re-implemented so that P58 is capable of emulating all expansions again, rather than just the latest. This also aims to...
  18. Voxpire

    Players dying while polymorph issue

    The Corpse.cs mod is probably overkill. You can invoke PolymorphSpell.EndPolymorph(from); from pretty much anywhere.
  19. Voxpire

    Players dying while polymorph issue

    A modification to PlayerMobile to override or change the way the OnBeforeDeath method works; have it undo the polymorph before the method returns.
  20. Voxpire

    Teleporting Boats

    Check out how the Serpent Pillar handles teleporting entire boats. A boat moving one tile is the same as a boat moving 100 tiles in one step, a map change on top of that should be trivial.

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