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  1. UO-Orion

    Requiring NDA for ServUO code?

    I agree 100%. I'm personally a huge fan of "copyleft" licenses as they're often referred to. This requires all modifications made for software that is used by the public to also be available to the public which fosters a great community of sharing!
  2. UO-Orion

    Requiring NDA for ServUO code?

    @dagid4 I think you may have misunderstood the context of what I was saying there. I'm not saying complete control of a whole person, what I'm saying is "control" as in a binding contract, whether that be an employment contract or a service contract (non-employee contractor). That contract would...
  3. UO-Orion

    Requiring NDA for ServUO code?

    Just to touch on a few points here... "Does the GPL allow me to develop a modified version under an NDA?" The point of clarification here is that this assumes that you're taking normal GPL code (say, a pull from the public ServUO repo) and developing a set a modifications for a client. The...
  4. UO-Orion

    Requiring NDA for ServUO code?

    That is correct, in GPLv3 they added language to allow contractors to work on code without it being considered "distribution" and also clarified that putting it up in AWS or other cloud services (soley for the purpose of RUNNING said code) is also NOT distribution. That being said, even under...
  5. UO-Orion

    Requiring NDA for ServUO code?

    When it comes to ServUO, treat your contributors nicely and you'll be more effective than any NDA, employment contract, etc.
  6. UO-Orion

    Requiring NDA for ServUO code?

    So from a legal standpoint, you can modify GNU GPLv2 code (I'll just call it GPL from now on) for private use to your heart's content. However, if you "distribute" your code (key phrase here) to anyone, it must be distributed under GPL (or GPL compatible equivalent). You CAN charge for the...
  7. UO-Orion

    Requiring NDA for ServUO code?

  8. UO-Orion

    House Cellar Add-On

    Love the look/feel of this add-on. I'm currently having a weird quirk with it though. If I'm in GM-mode on my server, I can run around the cellar perfectly fine. However, if I'm in player mode, if I run to say the bottom corner of the cellar (and the top corner is out of my "update range") then...
  9. UO-Orion

    Crafting Skills ignored by the Skillcap

    I went through a bunch of iterations (fixing issues one by one) but I'll try and put it all together into a single post in the next day or two. To give you an idea of all the files required to make it work properly: (I may have moved a few files around, so I apologize if they don't line up...
  10. UO-Orion

    Gump Tooltip help

    So I have a "Stabled Pet List gump" (see screenshot below) that I used the AddMobileProperty(pet) method to make a tooltip appear when hovering over the pet image tile button. I've also tried the AddTooltip(...) method which works if I give it a cliloc, but not if I give it a string (even though...
  11. UO-Orion

    Deviants and Deviations

    Absolutely love these for a high-end end-game content boss! One question that you may know the answer to off the top of your head versus me digging for hours through the code. Could a DeviantAbility be used with a pet? Meaning, could you give say a white wyrm (that's tamed) the ability to do...
  12. UO-Orion

    Repair Bench with Gold option

    UOMaddog submitted a new resource: Repair Bench with Gold option - Adds an option to repair durability with gold Read more about this resource...
  13. UO-Orion

    Repair Bench with Gold option 1.0

    This replaces the default RepairBench.cs file and adds a new menu option at the bottom to repair with gold. Benefits of the new repair with gold option: Can be used even if there are no more repair deeds left in the bench! Does not consume any of the repair deeds! Repairs everything currently...
  14. UO-Orion

    Corpse decay change for specific areas

    Thanks for the reply, I've been working on it throughout the day and think I have it all working properly now... In Corpse.cs I added a new function called GetDecayTime() which returns a TimeSpan based on whatever criteria I decide as follows: private TimeSpan GetDecayTime() { if(m_Owner...
  15. UO-Orion

    Corpse decay change for specific areas

    Is there an easy way to change the corpse decay (make it much shorter) for certain areas of the map, such as a specific region, or a champ spawn, or things like that?
  16. UO-Orion

    Client version out of date

    Just curious what each of those options actually do. My understanding is that kick will obviously kick and lenient kick will warn a bunch of times before kicking, but what are the others?
  17. UO-Orion

    Crafting Skills ignored by the Skillcap

    I added the NonTotalInfluencingSkills list to the Skills class as specified (see screenshow below), but I get an error when using it in the SkillCheck.cs class (see second screenshot below). I tried adding "using Server.Skills" and similar, but wasn't successful. I'm sure I'm missing something...
  18. UO-Orion

    Sequential (progressive) spawn reset with XmlSpawner2

    I believe it was caused by a weird timing setting, but we did finally get it resolved. I'll try to get an answer from one of the beta testers who finally figured it out and post it here in case someone else runs into the same issue. I do appreciate all the help!
  19. UO-Orion

    Sequential (progressive) spawn reset with XmlSpawner2

    I have a XmlSpawner that has 7 levels. If a player doesn't successfully complete a level (let's say level 4), then after the duration, it removes the creatures. That all appears to be working fine. However, we're having some strange behavior after that. After level 4 (for example) despawns, if...
  20. UO-Orion

    [global command help with accounts

    @Visam that's EXACTLY what I needed! I was missing the .username and the double equals! Thanks soo much!

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