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  1. Xeno

    Looking for some adivce or suggestions

    I would prefer an LBR style shard and am using the expansion.cs at LBR and have made a stand alone to make items unidentified until you use the skill or wand. So far, once identified, they item doesn't change its properties. Here is where I could some adivce. 1. Mobs were written with 57.3 for...
  2. Xeno

    What is this error?

    I am not sure what I did to get this. I also removed any mobs I had been working on. Scripts: Compiling C# scripts...Failed with: 1 errors, 0 warnings Errors: + obj/Release/.NETFramework,Version=v4.8.AssemblyAttributes.cs: CS0579: Line 4: Duplicate...
  3. Xeno

    Lost mobile

    I made a mobile called SearingElemental and I can add it to spawners and can spawn it under that name but I cannot find it in my server folder. I have done a search for SearingElemental as well as Searing and also Elemental with no luck. When I made it, I must have had a different file name. How...
  4. Xeno

    ServUO 57.3 and Older Clients

    I have set the expansion.cs to LBR and have the correct datapath in datapath.cs. I can login, move around, etc but I cannot use any containers including corpse containers. They always appear empty and nothing can be put in them. When I hover the bag or player backpack, it shows how many items...
  5. Xeno

    Which RunUO Version

    was LBR? Was that 1.0 or earlier?
  6. Xeno

    Client Encryption Issues

    I figured I would start a new thread instead of keeping that one going. 1. I can log in using the ClassicUO third party client with having encryption off. However, there are issues like not being able to put anything into bags and not being able to see information on items. 2. I cannot log in...
  7. Xeno

    Fighting Effects

    Are there any guides on how to code different fighting effects (spellcasting and melee) to mobs? I have tried VitaNex but it seems that it mostly does big area explosions and stuff and I am looking to add other types as well. Thank you in advance!
  8. Xeno

    Energywave not showing up on death

    I am trying to learn how to integrate VitaNex into my scripts. I added this to the constructible area of a random mobile public override void OnDeath(Container c) { base.OnDeath(c); new EnergyWaveEffect(this.Location, this.Map, Direction.Up).Send(); } and then this to the serial area...
  9. Xeno

    Ethereal Hue

    The ethereal mounts have always had the transparency with the black outline. Is there a way to make it a different outline while maintaining its transparency? I have been experimenting without luck, anything I have tried has just adjusted the hue and removed the transparency.
  10. Xeno

    trying to check if buff icon is present

    if (from.FindBuffIndex(BuffIcon.Cunning) != -1) { from.SendMessage("Cannot drnk more Cerebral Beer, you are already under it's effects."); } The arror I am getting is + CUSTOM SCRIPTS PnP/Witchery/Drink/CerebralBeer2.cs: CS1061: Line 26: 'Mobile' does not contain a definition for...
  11. Xeno

    Is ServUO C+ or C++?

    Is it better to study one over the other fpr ServUO and what is the difference?
  12. Xeno

    WIki Page for VitaNex?

    The read me file says to check the wiki. Is there still a wiki or something that walks you through how to use the different things available in VitaNex?
  13. Xeno

    Experimenting with Drinks and what can be done with them

    I am trying to make a drink to see what kind of uses it may be able to have aside from just getting drunk. I am getting this error. Errors: + CUSTOM SCRIPTS PnP/Witchery/Drink/IntelDrink.cs: CS0115: Line 20: 'IntelDrink.Drink(Mobile)': no suitable method found to override Scripts: One or...
  14. Xeno

    Cure/Heal Potion consumed when not poisoned or hurt

    EDIT: I ended up using ChatGTP 4.0 and was given better results. I got this to work. The only issue is that I can double click and use the potion even if not poisoned or low health. I know it is in this section that I need to fix it but not quite sure how. public override void Drink(Mobile...
  15. Xeno

    Sign and door generation questions

    1. If you edit the signs.cfg, do you have to generate signs to make it change? 2. Does anyone have the signs.cfg for the Darkshards Sosaria map by chance? 3. Where are doors saved so the can be generated and deleted without doing it manually every time? I see a .txt file but it looks like it...
  16. Xeno

    Trying to read and understand

    I am using a custom map and want to redo where the teleporters are and want to make sure that I am reading this correctly. public class GenTeleporter { private static string m_Path = Path.Combine("Data", "teleporters.csv"); private static char[] m_Sep = { ',' }; I will find the...
  17. Xeno

    cannot convert from 'string' to 'int' trying to replace a cliloc

    I am trying to learn how to bypass clilocs without making any changes to distro. Lets say I want to change this from: from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061905); // * You eat the orange petal. You feel more resilient! * to from.LocalOverheadMessage(MessageType.Regular...
  18. Xeno

    I have some questions and could use some explanations please

    As I dive deeper into ServUO and C#, I am trying to understand some of the flows. A lot makes sense but as I look to make some custom things, I need to better understand how certain systems work. BasePotionCS It calls for greater and regular in the different potion effects and the potions...
  19. Xeno

    'system.DateTime' to 'long' error

    I got everything in the mercenary system to compile except for this error I am not sure what this means. I will attach the script. Any suggestions?
  20. Xeno

    Error with GenTeleporter

    I am experimenting with Darkshard Maps to see how custom maps work before I get into trying to make one. Anyways, I have been using the Enhanced Sosaria Map and I found them from this ServUO thread Custom Maps I am getting this error and not sure how to fix it. Any suggestions? I am attaching...

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