Hi, сan you tell me how you can disable Necromancy, Chivalry, Bushido, Mysticism, Spellweaving, Ninjitsu skills? I just want to make a more classic combat system.
Installed the latest changes to servuo master. Should there be a 100% chance to drop statues from "Ratman Mage"?
It seems to me that in the last update, not only these creatures have changed the chance of getting rare things.
Makes a plan to populate the world and is determined with a timer for the appearance of monsters.
At the moment they are:
Level mob 1 - from 3 to 5 min
Level mob 2 - from 5 to 7 min
Level mob 3 - from 7 to 10 min
Level mob 4 - from 10 to 13 min
Level mob 5 - from 14 to 17 min
What do you think...
Someone can share their experience of settling the world, in particular, how best to arrange the time of the appearance of various monsters, depending on their value and strength.
How can I remove items for gargoyles? If I delete race verification, things remain active for others. And there are problems with the display.
public override Race RequiredRace
{
get
{
return Race.Gargoyle;
}
}
public...
What do you think about removing the Skill Cap restrictions completely? Or increase the Skill Cap to 1000 instead of 700. How will this affect the game balance? What do you think about it? And maybe someone has experience?