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  1. Issue with BaseHouse.cs

    Have been attempting to update the housing system to the newer repos, but I run into the little issue of when a house is placed (sometimes, not always, doesn't appear to be anything specific about when it occurs), the compiler asks me to delete all of the BaseHouses in existence. I do this, and...
  2. BaseClothing help

    trying to edit my base clothing to have stat requirements on it, ie str requirement, int requirement, etc. have gotten it in and the str requirement seems to be working fine, however it ignores an int requirement when you equip it. anyone mind taking a look at this file and seeing if theres...
  3. What am I missing here

    I feel like I'm missing something simple and obvious here, maybe it's lack of sleep lol, anyone mind taking and look because I'm definitely missing something. private DateTime m_Delay; public override void OnActionCombat() { if ( DateTime.Now > m_Delay )...
  4. Dungeon difficulty

    Here is what I am doing: creating a large dungeon with mltiple boss encounters requiring a group of people to complete. I have most of the boss encounters done so far, just needs testing and a little fine tuning. I had this thought that perhaps one could alter the difficulty of the dungeon by...
  5. OnThink method

    So, the basics: I have a custom monster that I'm writing, he has a few abilities. One of which he spawns an add, if there is an add already spawned, he does not spawn another until the first one is gone. His current OnThink method checks if he is out of combat and if so, he will regenerate his...
  6. Looting rights idea

    So, I've been tossing it around in my head, a looting system for groups of players similar to the world of warcraft looting system, when you open a corpse and you're in a party, a window pops up that allows you to roll need/greed/pass on an item and the system does an internal roll to calculate...
  7. Semi new here

    Hello everyone, semi new here on servuo (been lurking for a few weeks). Finally decided to post and say hi. Recently began work on my own shard with a friend of mine. We were both players on another shard and got tired of a few things that seemed to be recurring in nature, So we began the...
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