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  1. FiftyTifty

    Gaea -> UO Landscaper: unclear on GIMP importing?

    I've been using Gaea for creating terrains in WoW for a year now, and wanted to try something different. Turns out, UO does support heightmaps and colour maps through UOLandscaper! Trouble is, the threads I've found don't correctly explain how to import heightmap files. Probably due to the...
  2. FiftyTifty

    Adding context menu to hireable NPCs

    For my first script, I decided to do something that I thought would be simple. Add a context menu to hireable NPCs (peasants, fighters, etc), that makes them say a line of dialogue. No errors, scripts.dll compiles fine, but an additional entry doesn't appear. Here's what I've done: 1. Created...
  3. FiftyTifty

    New to UO shard modding, questions about spawns & mechanics

    Hey nerds, ancient account that I never did anything with. But I'm fancying having a go at modding UO, and a lot of the tutorial links have rotted. So I've got a bunch of questions. I'll keep to the basics for this thread though. 1. How do I create Trammel's spawns, and select what is spawned...
  4. FiftyTifty

    Running ServUO with the Enhanced Client ?

    Apparently, ServUO now supports the Enhanced Client, which is absolutely fabulous; more than 12 fps? Hell yeah. But after installing the latest version of the EC from Broadsword, and getting SA-Loader from this thread, an error appears saying that I am missing MSVCR71.dll. Apparently this is...
  5. FiftyTifty

    ServUO Client Versions?

    With OrionUO having matured to a pretty good state, I figured I'd fire up ServUO and see what's what. Trouble is, there's a vast array of client versions kicking around, and OrionUO only supports 6.x.x.x right now (no .UOP support just yet). I've got the 6.0.1.10, and 6.0.14.3 clients...
  6. FiftyTifty

    Making The Classic Client Less Eye-Bleedicious

    Seeing as how the Enhanced Client is getting bugger all attention, I decided ta mess around and see what I could get workin' with the eye-killing client of yore. What might be contributing to it, in windowed mode anyway, is that GDI and GDI+ aren't hardware accelerated in post-Windows XP...
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