Search results

  1. TAChuck

    Pitch Dark Lightlevel

    Thank you very much! I must say that having a the staff ring with Nightsight didn't helped my case... But your help helped me to know that I was at least on the right track!
  2. TAChuck

    Pitch Dark Lightlevel

    Hello guys! My goal is simple, but I feel it's not so easy to do: I want nights to be pitch dark.... like really really dark. I thought it was enough for me to modify "public const int NightLevel = 12;" in LightCycle.cs, but the value of darkness does not seem to exceed 30, which is not enough...
  3. TAChuck

    Hello from Canada

    Greetings fellow canadian!
  4. TAChuck

    RPG Freeshards - What do you expect?

    I'm not use for that kind of discussion in english, but I'll do my best to express my opinion on the subject. Story (more of a novel or short or both?) I don’t know if you are speaking about the Lore of the World, or the story of the animations for the players, but here’s what I have to say on...
  5. TAChuck

    Failed Backup because of an Access denied

    Even that didn't seem to work :(. I moved my server in the Documents and that seems to fix it for know.
  6. TAChuck

    Generate a gump from a List<T>

    Thank you! That is the information that I needed. I'll let you know If I can make it work!
  7. TAChuck

    Failed Backup because of an Access denied

    Hello there! When I save my world, I know get this error on my console : save 15:36:42 WARNING: Automatic backup FAILED: System.IO.IOException: L'acc?s au che min d'acc?s 'C:\Projets\vieuxmonde\Saves' est refus?. ? System.IO.Directory.InternalMove(String sourceDirName, String destDirName...
  8. TAChuck

    Generate a gump from a List<T>

    Hello guys! I think I might need your advice. I have a list of string attached to a player that I use for a custom titles system : Now, I'm trying to make a menu where the player can choose which Title he wants to show on his paperdoll. I know from the WhoGump that something like this is...
  9. TAChuck

    Reapetable Timer

    For a first try, I made a list to see If I were able to make It work. And It seems to work! So here's what I did, If someone need something similare : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Server.Engines.XmlSpawner2; namespace...
  10. TAChuck

    Reapetable Timer

    Well, after reading your post, I went on to read about it! It took me a couple of try, but I managed to write a class using Arrays (a JaggedArray). So, know I understand them enough to work with them!
  11. TAChuck

    Reapetable Timer

    This is a bit more advance for me, since I never worked with dictionaries or lists before, but that might be a great opportunity to do it. It is by doing difficult things that you become better! The strange thing about this Timer is that I need to be able to set a different TimeSpan on some...
  12. TAChuck

    Reapetable Timer

    If it can help other people, here's what I did: I added this timer to my attachment : //Method to start the timer public void DoTimer() { if (m_Timer != null) m_Timer.Stop(); m_Timer = new InternalTimer(this); m_Timer.Start()...
  13. TAChuck

    Reapetable Timer

    So! As advised I created an internal timer for my attachment. I added a statement that look if the player is in map.internal or not. Now everything work. Thanks for the help!
  14. TAChuck

    Reapetable Timer

    Thank you, that worked pretty well! Is there a easy way to stop the timer when a player is logout?
  15. TAChuck

    Reapetable Timer

    Hello guys! So, I have this Xml Attachment that I'm using for a leveling system "a la" RPG, with levels and xp, attach to every player. I want this Attachment to have a Timer that give a amount of xp every x minutes. But I'm not quite sure how to do this, since I'm fairly new to coding. I...
  16. TAChuck

    AoSAttributes on the player

    XmlAttachment is still the best way to do it, and I dit it! Thank you. I added this to the GetValue in AOS.cs, after creating an attachment : if (m is PlayerMobile) { XmlClasse vm = (XmlClasse)XmlAttach.FindAttachment(m, typeof(XmlClasse)); switch...
  17. TAChuck

    AoSAttributes on the player

    Hello! I am planning on creating a couple of custom races with some simples bonus, like +5 in luck or + 10% in weapon damage, etc., that would be attach to a player. Before diving into this, I want to know what's the best way to do this, since I'm new to ServUO (and in coding in general). I...
  18. TAChuck

    Bard Masteries

    Thank you! The problem was this litlle sh..: private static readonly Type[] m_Types = new Type[706];
  19. TAChuck

    Bard Masteries

    Hey there! I couldn't resist to try this script and implement this to my shard. This is really awesome work. I have a little problem in game. When I try to use a spell, it says that the spell is disable. I tried to add it to Initializer.cs like this: Register(700...
  20. TAChuck

    hello, it´s me and not a bot

    An other addict to UO? Welcome!
Back