Search results

  1. Creating a new game in Ultima's image

    This would require maximum effort and extensive experience/knowledge of multiple coding languages, not to mention a team of dedicated coders. I'm certain you're referring to translating C++ into C# for console and other languages for other platform use, which would take years of dedication v.s...
  2. Creating a new game in Ultima's image

    I'm just assuming Broadsword doesn't care about the freeshards which aren't competing for their subscription-base, which are 99% of the freeshards, or charging for freeshard content or selling their IP (or have in some form made money from their IP). We all know nobody here has the money to give...
  3. Creating a new game in Ultima's image

    How difficult would this be to create a new game based on Ultima Online and the EMU's server files, specifically without Broadsword's IP?
  4. Flying NPC and Mounts

    actually a unicorn wouldn't fly... a pegasus is what would fly
  5. Specialized Innkeeper

    why would an innkeeper be an excellent healer
  6. Bushido Parry Question

    Baseshield is likely what controls the formula for shield parry, since lanterns/torches/other items are only the shield layer, my guess isn't
  7. Character nudity

    http://uo.dunkelraum.net/?cat=3
  8. ServUO - previous builds?

    where do I download publish 54?
  9. ALL custom house

    add the art in via fiddler edits
  10. Donator Status - alternate payment methods; amazon-pay

    perhaps? paypal has banned me, lul, for scamming gold when I was 5
  11. TelMur map increased in size, now all black

    could try using ultimalive; make a copy of trammel, then remake termur through addons
  12. Latest ServUO repo - UltimaLive 0.98 installation, additional maps / core won't compile

    Another suggestion: because only the map/statics are mirrored, technically plain ol' non-static item tiles could be added to the custom maps to simulate 'static land', buildings, etc, then just change BaseHouse ....and other files... wherever requires LandTiles/StaticTiles to plain itemIDs, to...
  13. Pets that can heal error

    I don't have 'MagicalHorse.cs' however according to CuSidhe.cs there's these codes: using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a cu sidhe corpse")] public class CuSidhe : BaseMount { [Constructable] public CuSidhe() ...
  14. Latest ServUO repo - UltimaLive 0.98 installation, additional maps / core won't compile

    just leaving a note: wrapping works, the boats do transfer ocean to ocean on different custom maps 1560619410 note: north to south boat travel takes approx. 17 minutes 28 seconds to transverse 7168 X-tiles this would require 7 custom ocean maps to imitate a day on the in-game time cycle, which...
  15. Latest ServUO repo - UltimaLive 0.98 installation, additional maps / core won't compile

    Just a suggestion: Maintain Felucca as the permanent-empty 'ocean map', then mirror additional copies, to imitate an expansive ocean. And use maps 1-5 as continents. I haven't actually tested whether boats will wrap to the mirrored custom map separately, or if they'll end up broken between...
  16. Latest ServUO repo - UltimaLive 0.98 installation, additional maps / core won't compile

    Just another note: adjust MapDefinition.cs in the black-circle, changes season from 1-4 (winter removes all the ittybitty flowers which UltimaLive does not) this change allows all of trammel & felucca to be wrapped into TerMur, and including Ilshenar/Malas/& Tokuno, equates to total size of X...
  17. Dyeable Bone Armor and Hireable Skeletons

    Sure, just replace this BoneChest code with yours and use the coding as an example for the other items in this set. using System; namespace Server.Items { [FlipableAttribute(0x144f, 0x1454)] public class BoneChest : BaseArmor, IDyable { [Constructable] public...
  18. Latest ServUO repo - UltimaLive 0.98 installation, additional maps / core won't compile

    I guess for whatever reason, as a general note: custom maps defined in MapDefinitions.cs are mirror copies of the original map, 0-5. If the Yellow-circle # isn't defined within range of 0-5, than the map is invisible. Likewise, if the green-circle is defined within the range of 0-5, than the...
  19. ServUO - how to remove arcanecircle at britain bank trammel/felucca

    I never figured to search for an Addon. Thanks man, this is fixed.
  20. Latest ServUO repo - UltimaLive 0.98 installation, additional maps / core won't compile

    Could anyone help me get this sorted out? This is on a fresh install for testing, my current install won't compile either. I've followed instructions according to: https://www.servuo.com/archive/ultimalive.687/ (1) UltimaLive Scripts -Move included server files into (ServUO/Scripts/Customs) //...
Back