This would require maximum effort and extensive experience/knowledge of multiple coding languages, not to mention a team of dedicated coders.Djeryv is totally right with his analysis. A next generation UO is neither called Ultima Online nor uses it any of its assets or code. I am too tired to explain my thinking about that topic but Djeryv and Beefcake are welcome to at least join the Discord Server where I wrote alot of it down
Before I go into your arguments I want to make clear that commercialization of every community game project leads mostly to the death of these projects (Legends of Aria, Quest of the Avatar)This would require maximum effort and extensive experience/knowledge of multiple coding languages, not to mention a team of dedicated coders.
I'm certain you're referring to translating C++ into C# for console and other languages for other platform use, which would take years of dedication v.s. the minimalist approach of circumventing copyright and IP. And doing so, a team would be better off just writing a new game entirely with referenced UO concepts.
Imagine if Raph Koster, Garriott, and the original developers would have the bandwidth and processing power we have today. In fact but with their same idea in mind how the game is designed in his aesthetics:There are major issues with such as well, particularly with the limitations of network hosting and lag, and I've never lagged in Ultima Online I don't know why. This isn't reasonable to, however, because the code is already written just utilizing copyrighted particulars, and those are the particulars in question limiting the full re-sale and scaling productivity of hosting an ultima shard and the owner/owners profiting from their hard work.
This is the issue with a lot of emulation today, not just in Ultima Online, is the customization of any emulation requires hard work and dedication, and the owner/owners get nothing in return. You spend years building an awesome version of a game, through emulation, because you love the game or have nostalgia for the game or whatever, and get nothing in return if not a lawsuit and loss of income and prison and debt or essentially nothing beneficial.
Yes fair point and I took Quest for the Avatar specifically as an example why we should not wait for some developers making a game what they think is a true sequel to Ultima Online. I think UO became something different with its Shard community and scripting and the variety of different servers should be taken to account.Can't speak for Raph Koster yet, but in Garriot's case, everything he made with those newer advantages was shit.
I dont really get what you mean by that.I think you misunderstood.. he wants you to make it for him..
Your level of participation in this thread is truly top notch. It really answers the overall question of: "How difficult would this be to create a new game based on Ultima Online and the EMU's server files, specifically without Broadsword's IP?" Good work!Why would you waste time making a game when people toss money at Jpg ships?