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  1. Tempus

    Allnames for a container

    I have a container that I'd like to have its name displayed in allnames. Is that possible?
  2. Tempus

    Is the Ultima Odyssey thread no more?

    You can find all you need as well as support here Britain Knights
  3. Tempus

    Trying to better understand how certain items are created

    Jeezie, it was right there in front of me! Ya know, I looked at that line so many times and it never dawned on me that AddLoot would do anything more than add loot. Guess I should have wondered where the DropItem was. Thank you so much.
  4. Tempus

    Trying to better understand how certain items are created

    I'm using MoveToWorld(point3d, map). I get an expected item at the point specified,it's just nothing special.
  5. Tempus

    Trying to better understand how certain items are created

    If I add a Bow (or any weapon or armor) using [add Bow, its a regular bow (or whatever I added). Looking in TreasureChestMod.cs, I see the filling of the chest using the Loot.RandomArmorOrShieldOrWeapon() method. If however I create a class and in that class create an item as shown here Item...
  6. Tempus

    Play sound when NPC spawns

    Drilikath, it worked like a charm. Thanks again.
  7. Tempus

    Play sound when NPC spawns

    Thanks to both you you! Appreciate it.
  8. Tempus

    Play sound when NPC spawns

    Title says it all. I'd like to play the recall sound when an evil NPC spawns. Tried dropping the line this.PlaySound(0x1FC); at the end of the constructor. Script compiles but no sound.
  9. Tempus

    Help for Adventure's mysterious corpse lag (runuo)

    Can you share what the root cause was? This was a most interesting problem.
  10. Tempus

    Looking to contact a certain shard developer [Server Ruins & Riches]

    Mangar is the current keeper of Ruins and Riches but as far as I know he is only on the RUNUO forums.
  11. Tempus

    UO Classic installation process is aids. Needing help

    Im not understanding what you are trying to to launch. You want to run ClassicUO but are showing an EA folder. For ClassicUO all you need is the ClassicUO folder. In it are a couple dozen files and a folder or two. EA has nothing to do with it. Its really as easy as drag the ClassicUO do a...
  12. Tempus

    What Comes in the ServUO Box?

    Im not sure about that Izek. I've used RunUO a lot and if the scripts didnt change, a restart took seconds. A script change however took near 50 seconds for the recompile.
  13. Tempus

    Ultima Adventures - A full featured, content packed offline/online server

    Yep, I completely misread your post. Sry about that FinalTwist.
  14. Tempus

    Ultima Adventures - A full featured, content packed offline/online server

    I never said you didn't. Not sure why you posted that. I was defending what you did...
  15. Tempus

    Ultima Adventures - A full featured, content packed offline/online server

    Actually, you could have simply started a new thread and explained you were forking the codebase (you pick which one) to create a new version that incorporates features x,y and z and that these features are different than what the original codebase implements. Look, I use the Odyssey codebase...
  16. Tempus

    Moved Server. Everyone else can connect but not me

    No change, tells me to check my internet connection. I only use the ClassicUO client so that's all I can try.
  17. Tempus

    Moved Server. Everyone else can connect but not me

    I just tried to log in and it dies trying to connect and I've never connected before. Either your server won't allow classicuo logins or its just not working.
  18. Tempus

    Help for Adventure's mysterious corpse lag (runuo)

    I think he has it that way but he didn't post the code in a C# code block and the brackets were stripped. If you look at the actual scripts he attached, its there.
  19. Tempus

    Help for Adventure's mysterious corpse lag (runuo)

    Actually, I am wrong in this case. I hadn't noticed the use of the pre incrementor for i instead of a post incrementor in the loop. So If you remove the entire SelfLoot section the lag isnt there. The SelfLoot code block contains other code beyond what posted. Did you eliminate that code...
  20. Tempus

    Help for Adventure's mysterious corpse lag (runuo)

    Have you tried commenting out the whole tombstone block? Maybe try to isolate where in the script the problem presents itself. I'd probably run the code in a test environment and add a breakpoint on that Open method and step through it. Also shouldn't your loop be for ( int i = 0; !didntFit...
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